#include <2geom/basic-intersection.h>
#include <2geom/sbasis-to-bezier.h>
#include <2geom/exception.h>
#include <gsl/gsl_vector.h>
#include <gsl/gsl_multiroots.h>
unsigned intersect_steps = 0;
using std::vector;
namespace Geom {
class OldBezier {
public:
std::vector<Geom::Point> p;
OldBezier() {
}
void split(double t, OldBezier &a, OldBezier &b) const;
Point operator()(double t) const;
~OldBezier() {}
void bounds(double &minax, double &maxax,
double &minay, double &maxay) {
// Compute bounding box for a
minax = p[0][X]; // These are the most likely to be extremal
maxax = p.back()[X];
if( minax > maxax )
std::swap(minax, maxax);
for(unsigned i = 1; i < p.size()-1; i++) {
if( p[i][X] < minax )
minax = p[i][X];
else if( p[i][X] > maxax )
maxax = p[i][X];
}
minay = p[0][Y]; // These are the most likely to be extremal
maxay = p.back()[Y];
if( minay > maxay )
std::swap(minay, maxay);
for(unsigned i = 1; i < p.size()-1; i++) {
if( p[i][Y] < minay )
minay = p[i][Y];
else if( p[i][Y] > maxay )
maxay = p[i][Y];
}
}
};
static void
find_intersections_bezier_recursive(std::vector<std::pair<double, double> > & xs,
OldBezier a,
OldBezier b);
void
find_intersections_bezier_recursive( std::vector<std::pair<double, double> > &xs,
vector<Geom::Point> const & A,
vector<Geom::Point> const & B,
double /*precision*/) {
OldBezier a, b;
a.p = A;
b.p = B;
return find_intersections_bezier_recursive(xs, a,b);
}
/*
* split the curve at the midpoint, returning an array with the two parts
* Temporary storage is minimized by using part of the storage for the result
* to hold an intermediate value until it is no longer needed.
*/
void OldBezier::split(double t, OldBezier &left, OldBezier &right) const {
const unsigned sz = p.size();
//Geom::Point Vtemp[sz][sz];
std::vector< std::vector< Geom::Point > > Vtemp;
for (size_t i = 0; i < sz; ++i )
Vtemp[i].reserve(sz);
/* Copy control points */
std::copy(p.begin(), p.end(), Vtemp[0].begin());
/* Triangle computation */
for (unsigned i = 1; i < sz; i++) {
for (unsigned j = 0; j < sz - i; j++) {
Vtemp[i][j] = lerp(t, Vtemp[i-1][j], Vtemp[i-1][j+1]);
}
}
left.p.resize(sz);
right.p.resize(sz);
for (unsigned j = 0; j < sz; j++)
left.p[j] = Vtemp[j][0];
for (unsigned j = 0; j < sz; j++)
right.p[j] = Vtemp[sz-1-j][j];
}
#if 0
/*
* split the curve at the midpoint, returning an array with the two parts
* Temporary storage is minimized by using part of the storage for the result
* to hold an intermediate value until it is no longer needed.
*/
Point OldBezier::operator()(double t) const {
const unsigned sz = p.size();
Geom::Point Vtemp[sz][sz];
/* Copy control points */
std::copy(p.begin(), p.end(), Vtemp[0]);
/* Triangle computation */
for (unsigned i = 1; i < sz; i++) {
for (unsigned j = 0; j < sz - i; j++) {
Vtemp[i][j] = lerp(t, Vtemp[i-1][j], Vtemp[i-1][j+1]);
}
}
return Vtemp[sz-1][0];
}
#endif
// suggested by Sederberg.
Point OldBezier::operator()(double const t) const {
size_t const n = p.size()-1;
Point r;
for(int dim = 0; dim < 2; dim++) {
double const u = 1.0 - t;
double bc = 1;
double tn = 1;
double tmp = p[0][dim]*u;
for(size_t i=1; i<n; i++){
tn = tn*t;
bc = bc*(n-i+1)/i;
tmp = (tmp + tn*bc*p[i][dim])*u;
}
r[dim] = (tmp + tn*t*p[n][dim]);
}
return r;
}
/*
* Test the bounding boxes of two OldBezier curves for interference.
* Several observations:
* First, it is cheaper to compute the bounding box of the second curve
* and test its bounding box for interference than to use a more direct
* approach of comparing all control points of the second curve with
* the various edges of the bounding box of the first curve to test
* for interference.
* Second, after a few subdivisions it is highly probable that two corners
* of the bounding box of a given Bezier curve are the first and last
* control point. Once this happens once, it happens for all subsequent
* subcurves. It might be worth putting in a test and then short-circuit
* code for further subdivision levels.
* Third, in the final comparison (the interference test) the comparisons
* should both permit equality. We want to find intersections even if they
* occur at the ends of segments.
* Finally, there are tighter bounding boxes that can be derived. It isn't
* clear whether the higher probability of rejection (and hence fewer
* subdivisions and tests) is worth the extra work.
*/
bool intersect_BB( OldBezier a, OldBezier b ) {
double minax, maxax, minay, maxay;
a.bounds(minax, maxax, minay, maxay);
double minbx, maxbx, minby, maxby;
b.bounds(minbx, maxbx, minby, maxby);
// Test bounding box of b against bounding box of a
// Not >= : need boundary case
return !( ( minax > maxbx ) || ( minay > maxby )
|| ( minbx > maxax ) || ( minby > maxay ) );
}
/*
* Recursively intersect two curves keeping track of their real parameters
* and depths of intersection.
* The results are returned in a 2-D array of doubles indicating the parameters
* for which intersections are found. The parameters are in the order the
* intersections were found, which is probably not in sorted order.
* When an intersection is found, the parameter value for each of the two
* is stored in the index elements array, and the index is incremented.
*
* If either of the curves has subdivisions left before it is straight
* (depth > 0)
* that curve (possibly both) is (are) subdivided at its (their) midpoint(s).
* the depth(s) is (are) decremented, and the parameter value(s) corresponding
* to the midpoints(s) is (are) computed.
* Then each of the subcurves of one curve is intersected with each of the
* subcurves of the other curve, first by testing the bounding boxes for
* interference. If there is any bounding box interference, the corresponding
* subcurves are recursively intersected.
*
* If neither curve has subdivisions left, the line segments from the first
* to last control point of each segment are intersected. (Actually the
* only the parameter value corresponding to the intersection point is found).
*
* The apriori flatness test is probably more efficient than testing at each
* level of recursion, although a test after three or four levels would
* probably be worthwhile, since many curves become flat faster than their
* asymptotic rate for the first few levels of recursion.
*
* The bounding box test fails much more frequently than it succeeds, providing
* substantial pruning of the search space.
*
* Each (sub)curve is subdivided only once, hence it is not possible that for
* one final line intersection test the subdivision was at one level, while
* for another final line intersection test the subdivision (of the same curve)
* was at another. Since the line segments share endpoints, the intersection
* is robust: a near-tangential intersection will yield zero or two
* intersections.
*/
void recursively_intersect( OldBezier a, double t0, double t1, int deptha,
OldBezier b, double u0, double u1, int depthb,
std::vector<std::pair<double, double> > &parameters)
{
intersect_steps ++;
//std::cout << deptha << std::endl;
if( deptha > 0 )
{
OldBezier A[2];
a.split(0.5, A[0], A[1]);
double tmid = (t0+t1)*0.5;
deptha--;
if( depthb > 0 )
{
OldBezier B[2];
b.split(0.5, B[0], B[1]);
double umid = (u0+u1)*0.5;
depthb--;
if( intersect_BB( A[0], B[0] ) )
recursively_intersect( A[0], t0, tmid, deptha,
B[0], u0, umid, depthb,
parameters );
if( intersect_BB( A[1], B[0] ) )
recursively_intersect( A[1], tmid, t1, deptha,
B[0], u0, umid, depthb,
parameters );
if( intersect_BB( A[0], B[1] ) )
recursively_intersect( A[0], t0, tmid, deptha,
B[1], umid, u1, depthb,
parameters );
if( intersect_BB( A[1], B[1] ) )
recursively_intersect( A[1], tmid, t1, deptha,
B[1], umid, u1, depthb,
parameters );
}
else
{
if( intersect_BB( A[0], b ) )
recursively_intersect( A[0], t0, tmid, deptha,
b, u0, u1, depthb,
parameters );
if( intersect_BB( A[1], b ) )
recursively_intersect( A[1], tmid, t1, deptha,
b, u0, u1, depthb,
parameters );
}
}
else
if( depthb > 0 )
{
OldBezier B[2];
b.split(0.5, B[0], B[1]);
double umid = (u0 + u1)*0.5;
depthb--;
if( intersect_BB( a, B[0] ) )
recursively_intersect( a, t0, t1, deptha,
B[0], u0, umid, depthb,
parameters );
if( intersect_BB( a, B[1] ) )
recursively_intersect( a, t0, t1, deptha,
B[0], umid, u1, depthb,
parameters );
}
else // Both segments are fully subdivided; now do line segments
{
double xlk = a.p.back()[X] - a.p[0][X];
double ylk = a.p.back()[Y] - a.p[0][Y];
double xnm = b.p.back()[X] - b.p[0][X];
double ynm = b.p.back()[Y] - b.p[0][Y];
double xmk = b.p[0][X] - a.p[0][X];
double ymk = b.p[0][Y] - a.p[0][Y];
double det = xnm * ylk - ynm * xlk;
if( 1.0 + det == 1.0 )
return;
else
{
double detinv = 1.0 / det;
double s = ( xnm * ymk - ynm *xmk ) * detinv;
double t = ( xlk * ymk - ylk * xmk ) * detinv;
if( ( s < 0.0 ) || ( s > 1.0 ) || ( t < 0.0 ) || ( t > 1.0 ) )
return;
parameters.push_back(std::pair<double, double>(t0 + s * ( t1 - t0 ),
u0 + t * ( u1 - u0 )));
}
}
}
inline double log4( double x ) { return log(x)/log(4.); }
/*
* Wang's theorem is used to estimate the level of subdivision required,
* but only if the bounding boxes interfere at the top level.
* Assuming there is a possible intersection, recursively_intersect is
* used to find all the parameters corresponding to intersection points.
* these are then sorted and returned in an array.
*/
double Lmax(Point p) {
return std::max(fabs(p[X]), fabs(p[Y]));
}
unsigned wangs_theorem(OldBezier /*a*/) {
return 6; // seems a good approximation!
/*
const double INV_EPS = (1L<<14); // The value of 1.0 / (1L<<14) is enough for most applications
double la1 = Lmax( ( a.p[2] - a.p[1] ) - (a.p[1] - a.p[0]) );
double la2 = Lmax( ( a.p[3] - a.p[2] ) - (a.p[2] - a.p[1]) );
double l0 = std::max(la1, la2);
unsigned ra;
if( l0 * 0.75 * M_SQRT2 + 1.0 == 1.0 )
ra = 0;
else
ra = (unsigned)ceil( log4( M_SQRT2 * 6.0 / 8.0 * INV_EPS * l0 ) );
//std::cout << ra << std::endl;
return ra;*/
}
struct rparams
{
OldBezier &A;
OldBezier &B;
};
/*static int
intersect_polish_f (const gsl_vector * x, void *params,
gsl_vector * f)
{
const double x0 = gsl_vector_get (x, 0);
const double x1 = gsl_vector_get (x, 1);
Geom::Point dx = ((struct rparams *) params)->A(x0) -
((struct rparams *) params)->B(x1);
gsl_vector_set (f, 0, dx[0]);
gsl_vector_set (f, 1, dx[1]);
return GSL_SUCCESS;
}*/
/*union dbl_64{
long long i64;
double d64;
};*/
/*static double EpsilonBy(double value, int eps)
{
dbl_64 s;
s.d64 = value;
s.i64 += eps;
return s.d64;
}*/
/*
static void intersect_polish_root (OldBezier &A, double &s,
OldBezier &B, double &t) {
const gsl_multiroot_fsolver_type *T;
gsl_multiroot_fsolver *sol;
int status;
size_t iter = 0;
const size_t n = 2;
struct rparams p = {A, B};
gsl_multiroot_function f = {&intersect_polish_f, n, &p};
double x_init[2] = {s, t};
gsl_vector *x = gsl_vector_alloc (n);
gsl_vector_set (x, 0, x_init[0]);
gsl_vector_set (x, 1, x_init[1]);
T = gsl_multiroot_fsolver_hybrids;
sol = gsl_multiroot_fsolver_alloc (T, 2);
gsl_multiroot_fsolver_set (sol, &f, x);
do
{
iter++;
status = gsl_multiroot_fsolver_iterate (sol);
if (status) // check if solver is stuck
break;
status =
gsl_multiroot_test_residual (sol->f, 1e-12);
}
while (status == GSL_CONTINUE && iter < 1000);
s = gsl_vector_get (sol->x, 0);
t = gsl_vector_get (sol->x, 1);
gsl_multiroot_fsolver_free (sol);
gsl_vector_free (x);
// This code does a neighbourhood search for minor improvements.
double best_v = L1(A(s) - B(t));
//std::cout << "------\n" << best_v << std::endl;
Point best(s,t);
while (true) {
Point trial = best;
double trial_v = best_v;
for(int nsi = -1; nsi < 2; nsi++) {
for(int nti = -1; nti < 2; nti++) {
Point n(EpsilonBy(best[0], nsi),
EpsilonBy(best[1], nti));
double c = L1(A(n[0]) - B(n[1]));
//std::cout << c << "; ";
if (c < trial_v) {
trial = n;
trial_v = c;
}
}
}
if(trial == best) {
//std::cout << "\n" << s << " -> " << s - best[0] << std::endl;
//std::cout << t << " -> " << t - best[1] << std::endl;
//std::cout << best_v << std::endl;
s = best[0];
t = best[1];
return;
} else {
best = trial;
best_v = trial_v;
}
}
}*/
void find_intersections_bezier_recursive( std::vector<std::pair<double, double> > &xs,
OldBezier a, OldBezier b)
{
if( intersect_BB( a, b ) )
{
recursively_intersect( a, 0., 1., wangs_theorem(a),
b, 0., 1., wangs_theorem(b),
xs);
}
/*for(unsigned i = 0; i < xs.size(); i++)
intersect_polish_root(a, xs[i].first,
b, xs[i].second);*/
std::sort(xs.begin(), xs.end());
}
};
/*
Local Variables:
mode:c++
c-file-style:"stroustrup"
c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +))
indent-tabs-mode:nil
fill-column:99
End:
*/
// vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:fileencoding=utf-8:textwidth=99 :