/*
* CDDL HEADER START
*
* The contents of this file are subject to the terms of the
* Common Development and Distribution License (the "License").
* You may not use this file except in compliance with the License.
*
* You can obtain a copy of the license at usr/src/OPENSOLARIS.LICENSE
* See the License for the specific language governing permissions
* and limitations under the License.
*
* When distributing Covered Code, include this CDDL HEADER in each
* file and include the License file at usr/src/OPENSOLARIS.LICENSE.
* If applicable, add the following below this CDDL HEADER, with the
* fields enclosed by brackets "[]" replaced with your own identifying
* information: Portions Copyright [yyyy] [name of copyright owner]
*
* CDDL HEADER END
*/
/*
* Copyright 2008 Sun Microsystems, Inc. All rights reserved.
* Use is subject to license terms.
*/
/*
* USBA: Solaris USB Architecture support
*
* ISSUES:
*/
#define USBA_FRAMEWORK
/*
* Initialize USB polled support. This routine calls down to the lower
* layers to initialize any state information.
*/
int
{
int ret;
return (USB_INVALID_ARGS);
}
if (DEVI_IS_DEVICE_REMOVED(dip)) {
return (USB_FAILURE);
}
sizeof (struct usb_console_info_impl), KM_SLEEP);
/*
* Save the dip
*/
/*
* Translate the dip into a device.
*/
/*
* Get ph_data from pipe handle and hold the data
*/
sizeof (struct usb_console_info_impl));
return (USB_INVALID_PIPE);
}
/*
* Call the lower layer to initialize any state information
*/
if (ret != USB_SUCCESS) {
sizeof (struct usb_console_info_impl));
} else {
}
return (ret);
}
/*
* Free up any resources that we allocated in the above initialization
* routine.
*/
int
{
int ret;
/*
* Translate the dip into a device.
*/
/*
* Call the lower layer to free any state information.
*/
if (ret == USB_FAILURE) {
return (ret);
}
/*
* We won't be needing this information anymore.
*/
return (USB_SUCCESS);
}
/*
* This is the routine that OBP calls to save the USB state information
* before using the USB keyboard as an input device. This routine,
* and all of the routines that it calls, are responsible for saving
* any state information so that it can be restored when OBP mode is
* over. At this layer, this code is mainly just a pass through.
*
* Warning: this code runs in polled mode.
*/
int
{
/*
* Translate the dip into a device.
* Do this by directly looking at the dip, do not call
* usba_get_usba_device() because this function calls into the DDI.
* The ddi then tries to acquire a mutex and the machine hard hangs.
*/
/*
* Call the lower layer to save state information.
*/
return (USB_SUCCESS);
}
/*
* This is the routine that OBP calls when it wants to read a character.
* We will call to the lower layers to see if there is any input data
* available. At this layer, this code is mainly just a pass through.
*
* Warning: This code runs in polled mode.
*/
int
{
/*
* Translate the dip into a device.
* Do this by directly looking at the dip, do not call
* usba_get_usba_device() because this function calls into the DDI.
* The ddi then tries to acquire a mutex and the machine hard hangs.
*/
/*
* Call the lower layer to get a a character. Return the number
* of characters read into the buffer.
*/
}
/*
* This is the routine that OBP calls when it is giving up control of the
* USB keyboard. This routine, and the lower layer routines that it calls,
* are responsible for restoring the controller state to the state it was
* in before OBP took control. At this layer, this code is mainly just a
* pass through.
*
* Warning: This code runs in polled mode.
*/
int
{
/*
* Translate the dip into a device.
* Do this by directly looking at the dip, do not call
* usba_get_usba_device() because this function calls into the DDI.
* The ddi then tries to acquire a mutex and the machine hard hangs.
*/
/*
* Restore the state information.
*/
return (USB_SUCCESS);
}
/*
* Initialize USB OBP support. This routine calls down to the lower
* layers to initialize any state information.
*/
int
{
int ret;
/* Translate the dip into a device and check hcdi ops */
return (USB_FAILURE);
KM_SLEEP);
/*
* Call the lower layer to initialize any state information
*/
if (ret == USB_FAILURE) {
sizeof (struct usb_console_info_impl));
return (ret);
}
return (USB_SUCCESS);
}
/*
* Free up any resources that we allocated in the above initialization
* routine.
*/
int
{
int ret;
/*
* Translate the dip into a device.
*/
/*
* Call the lower layer to free any state information.
*/
if (ret == USB_FAILURE) {
return (ret);
}
/*
* We won't be needing this information anymore.
*/
return (USB_SUCCESS);
}
/*
* This is the routine that OBP calls to save the USB state information
* before using the USB device as an output device. This routine,
* and all of the routines that it calls, are responsible for saving
* any state information so that it can be restored when OBP mode is
* over. At this layer, this code is mainly just a pass through.
*/
int
{
/*
* Translate the dip into a device.
*/
/*
* Call the lower layer to save state information.
*/
return (USB_SUCCESS);
}
/*
* This is the routine that OBP calls when it wants to write a character.
* We will call to the lower layers to write any data
* At this layer, this code is mainly just a pass through.
*/
int
{
/*
* Translate the dip into a device.
*/
/*
* Call the lower layer to get a a character. Return the number
* of characters read into the buffer.
*/
}
/*
* This is the routine that OBP calls when it is giving up control of the
* USB output device. This routine, and the lower layer routines that it
* calls, are responsible for restoring the controller state to the state
* it was in before OBP took control. At this layer, this code is mainly
* just a pass through.
*/
int
{
/*
* Translate the dip into a device.
*/
/*
* Restore the state information.
*/
return (USB_SUCCESS);
}