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/*
* Copyright (C) 4Front Technologies 1996-2008.
*
* Copyright 2009 Sun Microsystems, Inc. All rights reserved.
* Use is subject to license terms.
*/
/*
* Purpose: GRC library version 3.1 internal definitions
*
* GRC3 is a high quality sample rate conversion module that uses fixed point
* arithmetic.
*/
#ifndef AUDIO_GRC3_H
#define AUDIO_GRC3_H
#define GRC3_MAXHISTORY 4096
#ifdef __cplusplus
extern "C"
{
#endif
typedef struct grc3state {
uint32_t srcrate;
uint32_t dstrate;
uint32_t ptr;
uint32_t ptr_incv;
uint32_t sat;
uint32_t filtfactor;
int32_t *historyptr;
int32_t dummy_pad1;
int32_t history[GRC3_MAXHISTORY * 2];
uint32_t outsz;
} grc3state_t;
/* BEGIN CSTYLED */
/*****************************************************************************
Tutorial on how to use GRC3 rate conversion
1. First, you create an instance of grc3state_t for each channel. If you
are working with stereo files - you will need 2 of such instances,
for quadro - 4.
The instances may be allocated in either static or dynamic memory - that
makes no difference to the convertor. So, if your program has to process
one stereo stream, there's no reason why should you use malloc/free to
allocate/deallocate structures. Also, in device drivers, you can
use static variables as well:
static grc3state_t grc[2]; // for two channels
2. Before starting any conversion, grc3state_t instances should be initialized
properly, and you do this with grc3_setup function. Function itself does
not allocate additional memory or change anything except grc3state_t
structure, so this is thread safe, and you don't have to do additional
"deinitialization".
If you are doing interleaved audio (stereo/quadro/whatever) conversion,
you should do setup on each of the channels, and should have separate
instance of grc3state_t for each channel. As you will understand further,
such conversion is done separately. And now, the setup function:
int grc3_setup( grc3state_t *grc,
uint32_t fromRate,
uint32_t toRate );
grc - pointer to grc3state_t instance
fromRate - source sample rate
toRate - destination sample rate
Note, that sample rates itself are not important - the important thing
is ratio between those sample rates. So, for example, if you have to
convert from 24000Hz to 48000Hz, it's ok to write:
grc3_setup( &grc[0], 240, 480 );
Sometimes (in MIDI synths) it would be desired to use fractional sample
rates. For example, setup for conversion from 33100.78 to 48000 may look
like this:
grc3_setup( &grc[0], 3310078, 4800000);
Note, that on stereo, GRC3 setup will look like this:
static grc3state_t grc[2];
// ...
grc3_setup( &grc[0], 3310078, 4800000)
grc3_setup( &grc[1], 3310078, 4800000);
Note, that you should not rely on grc3_setup's fast execution or any
execution timing. It may contain some massive arithmetic and even huge
loops, so avoid putting grc3_setup to inner loops and calling in
latency-dependent code.
3. Next, before running a stream through grc3_convert function, you should
reset each of grc3state_t instance used:
void grc3_reset(grc3state_t *grc);
grc - pointer to GRC3 instance variable
So, for stereo, this appears to be:
static grc3state_t grc[2];
// ...
grc3_reset( &grc[0] );
grc3_reset( &grc[1] );
4. Finally, doing conversion is easy:
void grc3_convert( grc3state_t *grc,
int domain,
int quality,
const void *src,
void *dst,
int maxInSize,
int maxOutSize,
int interleave,
int offset );
grc - pointer to initialized grc3state_t instance; you
can specify NULL to check whether a particular
domain/quality pair is supported, check return value
quality - quality to use for conversion, supported values are:
0 - D lowest quality (normally equals to low quality)
1 - L low quality (spline interpolation)
2 - M medium quality (lagrange interpolation)
3 - H high quality
4 - HX high quality (high quality with extra precision)
5 - P production quality
6 - PX production quality (prod quality with extra precision)
(PX is currently disabled because it causes a crash)
src - source audio buffer
dst - destination audio buffer;
maxInSize - size of input buffer (in samples per channel!)
maxOutSize - size of output buffer (in samples per channel!)
(will never overrun this size)
interleave - interleave factor; for MONO or non-interleaved data
it should be equal to 1;
2 - STEREO interleaved audio
4 - QUADRO interleaved audio
So, basically, this parameter should be equal to number
of interleaved channels
offset - number of interleaved channel currently processing,
starting from 0; for MONO or non-interleaved data
it should be equal to 0
For unsupported quality values, it will fall back to
"D" quality (the lowest one)
also on return it sets:
grc->outsz == number of output samples
Note, that if quality is not supported,
calling the function with real data will fall back
to the worst quality available.
Note that this version of GRC3 only supports 24-bit
native endian. (Modified by Sun for performance.)
5. Interleaved processing of N channels is done like this:
static grc3state_t grc[N];
int t;
//...
for(t=0; t<N; t++)
{
grc3_setup( &grc[t], 22050, 48000 );
grc3_reset( &grc[t] );
}
//...
while (...) {
for(t = 0; t < N; t++) {
grc3_convert(&grc[t], // instance pointer
4, // quality
in_buffer, // input buffer
out_buffer, // input buffer
in_samples_count, // number of samples
// in in_buffer
2048, // size of out_buffer
N, t // num of channels, channel#
);
}
// Normally, for interleaved data, ->outsz of all instances will
// be the same for the same stream
put_sound_somewhere(out_buffer,
grc[0]->outsz * N * sizeof(out_buffer[0]) );
}
6. If you use the same storage and the same setup for processing few separate
non-related sounds, to prevent the feedback of sound1's tail to sound2's
beginning - do grc3_reset on the state instances before calling
grc_convert.
*****************************************************************************
*/
/* END CSTYLED */
void grc3_setup(grc3state_t *, uint32_t fromRate, uint32_t toRate);
void grc3_reset(grc3state_t *);
void grc3_convert(grc3state_t *, int quality,
const void *src, void *dst, int sz, int bufsz, int inc, int offset);
#ifdef __cplusplus
};
#endif
#endif /* AUDIO_GRC3_H */