final_fantasy_info_t {
int ff_gameid = 0x1
int ff_partysize = 0x4
int ff_hassummons = 0
}
final_fantasy_info_t {
int ff_gameid = 0xa
int ff_partysize = 0x3
int ff_hassummons = 0x1
}
final_fantasy_info_t {
int ff_gameid = 0x6
int ff_partysize = 0x4
int ff_hassummons = 0x1
}