/*
* This file and its contents are supplied under the terms of the
* Common Development and Distribution License ("CDDL"), version 1.0.
* You may only use this file in accordance with the terms of version
* 1.0 of the CDDL.
*
* A full copy of the text of the CDDL should have accompanied this
* source. A copy of the CDDL is also available via the Internet at
* http://www.illumos.org/license/CDDL.
*/
/*
* Copyright 2013 (c) Joyent, Inc. All rights reserved.
*/
/*
* The point of this is to use print() on various functions to make sure that we
* can print basic structures. Note that we purposefully are making sure that
* there are no pointers here.
*/
#include <unistd.h>
typedef struct final_fantasy_info {
int ff_gameid;
int ff_partysize;
int ff_hassummons;
} final_fantasy_info_t;
static int
ff_getgameid(final_fantasy_info_t *f)
{
return (0);
}
static int
ff_getpartysize(final_fantasy_info_t *f)
{
return (0);
}
static int
ff_getsummons(final_fantasy_info_t *f)
{
return (0);
}
int
main(void)
{
final_fantasy_info_t ffiii, ffx, ffi;
ffi.ff_gameid = 1;
ffi.ff_partysize = 4;
ffi.ff_hassummons = 0;
ffiii.ff_gameid = 6;
ffiii.ff_partysize = 4;
ffiii.ff_hassummons = 1;
ffx.ff_gameid = 10;
ffx.ff_partysize = 3;
ffx.ff_hassummons = 1;
for (;;) {
ff_getgameid(&ffi);
ff_getpartysize(&ffx);
ff_getsummons(&ffiii);
sleep(1);
}
/*NOTREACHED*/
return (0);
}