/*
* This file and its contents are supplied under the terms of the
* Common Development and Distribution License ("CDDL"), version 1.0.
* You may only use this file in accordance with the terms of version
* 1.0 of the CDDL.
*
* A full copy of the text of the CDDL should have accompanied this
* source. A copy of the CDDL is also available via the Internet at
*/
/*
* Copyright 2013 (c) Joyent, Inc. All rights reserved.
*/
/*
* The point of this is to use print() on various functions to make sure that we
* can print basic structures. Note that we purposefully are making sure that
* there are no pointers here.
*/
#include <unistd.h>
typedef struct final_fantasy_info {
int ff_gameid;
int ff_partysize;
int ff_hassummons;
static int
{
return (0);
}
static int
{
return (0);
}
static int
{
return (0);
}
int
main(void)
{
ffi.ff_hassummons = 0;
for (;;) {
ff_getgameid(&ffi);
sleep(1);
}
/*NOTREACHED*/
return (0);
}