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* permission notice:
*
* Copyright 2004 The Apache Software Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/**
* Implements a special purpose cache.
*
* @author <a href="mailto:remm@apache.org">Remy Maucherat</a>
* @version $Revision: 1.3 $
*/
public class ResourceCache {
// ----------------------------------------------------------- Constructors
public ResourceCache() {
}
// ----------------------------------------------------- Instance Variables
/**
* Random generator used to determine elements to free.
*/
/**
* Cache.
* Path -> Cache entry.
*/
/**
* Not found cache.
*/
/**
* Max size of resources which will have their content cached.
*/
/**
* Max amount of removals during a make space.
*/
/**
* Entry hit ratio at which an entry will never be removed from the cache.
* Compared with entry.access / hitsCount
*/
/**
* Spare amount of not found entries.
*/
/**
* Current cache size in KB.
*/
/**
* Number of accesses to the cache.
*/
/**
* Number of cache hits.
*/
// ------------------------------------------------------------- Properties
/**
* Return the access count.
* Note: Update is not synced, so the number may not be completely
* accurate.
*/
public long getAccessCount() {
return accessCount;
}
/**
* Return the maximum size of the cache in KB.
*/
public int getCacheMaxSize() {
return cacheMaxSize;
}
/**
* Set the maximum size of the cache in KB.
*/
this.cacheMaxSize = cacheMaxSize;
}
/**
* Return the current cache size in KB.
*/
public int getCacheSize() {
return cacheSize;
}
/**
* Return desired entry access ratio.
*/
public long getDesiredEntryAccessRatio() {
return desiredEntryAccessRatio;
}
/**
* Set the desired entry access ratio.
*/
}
/**
* Return the number of cache hits.
* Note: Update is not synced, so the number may not be completely
* accurate.
*/
public long getHitsCount() {
return hitsCount;
}
/**
* Return the maximum amount of iterations during a space allocation.
*/
public int getMaxAllocateIterations() {
return maxAllocateIterations;
}
/**
* Set the maximum amount of iterations during a space allocation.
*/
}
/**
* Return the amount of spare not found entries.
*/
public int getSpareNotFoundEntries() {
return spareNotFoundEntries;
}
/**
* Set the amount of spare not found entries.
*/
}
// --------------------------------------------------------- Public Methods
if (toFree <= 0) {
return true;
}
// Increase the amount to free so that allocate won't have to run right
// away again
if (size > spareNotFoundEntries) {
}
if (toFree <= 0) {
return true;
}
int attempts = 0;
int entriesFound = 0;
long totalSpace = 0;
int[] toRemove = new int[maxAllocateIterations];
while (toFree > 0) {
if (attempts == maxAllocateIterations) {
// Give up, no changes are made to the current cache
return false;
}
if (toFree > 0) {
// Randomly select an entry in the array
int entryPos = -1;
boolean unique = false;
int count = 0;
while (!unique) {
unique = true;
// Guarantee uniqueness
for (int i = 0; i < entriesFound; i++) {
unique = false;
}
}
}
long entryAccessRatio =
if (entryAccessRatio < desiredEntryAccessRatio) {
entriesFound++;
}
}
attempts++;
}
// Now remove the selected entries
int pos = 0;
int n = -1;
if (entriesFound > 0) {
n = toRemove[0];
if (i == n) {
pos++;
} else {
pos++;
n = -1;
}
} else {
}
}
}
cacheSize -= totalSpace;
return true;
}
accessCount++;
}
if (cacheEntry == null) {
try {
} catch (Exception e) {
// Ignore: the reliability of this lookup is not critical
}
}
if (cacheEntry != null) {
hitsCount++;
}
return cacheEntry;
}
if (insertCache(entry)) {
}
} else {
}
}
if (removedEntry != null) {
return true;
cacheSize--;
return true;
}
return false;
}
/**
* Find a map elemnt given its name in a sorted array of map elements.
* This will return the index for the closest inferior or equal item in the
* given array.
*/
int a = 0;
// Special cases: -1 and 0
if (b == -1) {
return -1;
}
return -1;
}
if (b == 0) {
return 0;
}
int i = 0;
while (true) {
i = (b + a) >>> 1;
if (result > 0) {
a = i;
} else if (result == 0) {
return i;
} else {
b = i;
}
if ((b - a) == 1) {
if (result2 < 0) {
return a;
} else {
return b;
}
}
}
}
/**
* Insert into the right place in a sorted MapElement array, and prevent
* duplicates.
*/
return false;
}
return true;
}
/**
* Insert into the right place in a sorted MapElement array.
*/
}
return null;
}
}