/*
* CDDL HEADER START
*
* The contents of this file are subject to the terms of the
* Common Development and Distribution License, Version 1.0 only
* (the "License"). You may not use this file except in compliance
* with the License.
*
* You can obtain a copy of the license at legal-notices/CDDLv1_0.txt
* See the License for the specific language governing permissions
* and limitations under the License.
*
* When distributing Covered Code, include this CDDL HEADER in each
* file and include the License file at legal-notices/CDDLv1_0.txt.
* If applicable, add the following below this CDDL HEADER, with the
* fields enclosed by brackets "[]" replaced with your own identifying
* information:
* Portions Copyright [yyyy] [name of copyright owner]
*
* CDDL HEADER END
*
*
* Copyright 2006-2008 Sun Microsystems, Inc.
* Portions Copyright 2011-2013 ForgeRock AS
*/
/**
* Thread that is used to get message from the replication servers (stored
* in the updates queue) and replay them in the current server. A configurable
* number of this thread is created for the whole MultimasterReplication object
* (i.e: these threads are shared across the ReplicationDomain objects for
* replaying the updates they receive)
*/
{
/**
* The tracer object for the debug logger.
*/
/**
* Constructor for the ReplayThread.
*
* @param updateToReplayQueue The queue of update messages we have to replay
*/
{
super("Replica replay thread " + count++);
}
/**
* Shutdown this replay thread.
*/
public void shutdown()
{
}
/**
* Run method for this class.
*/
public void run()
{
if (debugEnabled())
{
}
{
try
{
// Loop getting an updateToReplayQueue from the update message queue and
// replaying matching changes
{
// Find replication domain for that update message
}
} catch (Exception e)
{
/*
* catch all exceptions happening so that the thread never dies even
* in case of problems.
*/
}
}
if (debugEnabled())
{
}
}
}