#ifndef LUA_SCRIPT_H
struct dlua_script;
/* Parse and load a lua script. Will reuse an existing script
if found. */
const char **error_r);
const char **error_r);
/* Remember to set script name using i_stream_set_name */
const char **error_r);
/* run dlua_script_init function */
/* Reference lua script */
/* Unreference a script, calls deinit and frees when no more
references exist */
/* see if particular function is registered */
#endif