Searched refs:waitUntilDone (Results 1 - 1 of 1) sorted by relevance

/vbox/src/VBox/HostServices/SharedOpenGL/render/
H A Drenderspu_cocoa_helper.m641 [self performSelectorOnMainThread:@selector(runTasks) withObject:nil waitUntilDone:NO];
684 [self performSelectorOnMainThread:@selector(runTasks) withObject:nil waitUntilDone:YES];
1285 [m_pOverlayView performSelector:@selector(vboxReshapePerform) onThread:m_Thread withObject:nil waitUntilDone:YES];
1293 [self performSelectorOnMainThread:@selector(vboxReshapePerform) withObject:nil waitUntilDone:NO];
1332 [self performSelectorOnMainThread:@selector(vboxReshapePerform) withObject:nil waitUntilDone:NO];
1456 /*[m_pGLCtx performSelectorOnMainThread:@selector(release) withObject:nil waitUntilDone:NO];*/
1575 and main hgcm thread waiting for us, this is why use waitUntilDone:NO,
1577 [pWin performSelectorOnMainThread:@selector(release) withObject:nil waitUntilDone:NO];
1588 and main hgcm thread waiting for us, this is why use waitUntilDone:NO.
1590 [self performSelectorOnMainThread:@selector(release) withObject:nil waitUntilDone
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