Lines Matching refs:waitUntilDone
641 [self performSelectorOnMainThread:@selector(runTasks) withObject:nil waitUntilDone:NO];
684 [self performSelectorOnMainThread:@selector(runTasks) withObject:nil waitUntilDone:YES];
1285 [m_pOverlayView performSelector:@selector(vboxReshapePerform) onThread:m_Thread withObject:nil waitUntilDone:YES];
1293 [self performSelectorOnMainThread:@selector(vboxReshapePerform) withObject:nil waitUntilDone:NO];
1332 [self performSelectorOnMainThread:@selector(vboxReshapePerform) withObject:nil waitUntilDone:NO];
1456 /*[m_pGLCtx performSelectorOnMainThread:@selector(release) withObject:nil waitUntilDone:NO];*/
1575 and main hgcm thread waiting for us, this is why use waitUntilDone:NO,
1577 [pWin performSelectorOnMainThread:@selector(release) withObject:nil waitUntilDone:NO];
1588 and main hgcm thread waiting for us, this is why use waitUntilDone:NO.
1590 [self performSelectorOnMainThread:@selector(release) withObject:nil waitUntilDone:NO];
2092 [self performSelectorOnMainThread:@selector(vboxTryDrawUI) withObject:nil waitUntilDone:NO];
2641 waitUntilDone:NO];
2866 /*[pCtx performSelectorOnMainThread:@selector(release) withObject:nil waitUntilDone:NO];*/