Searched refs:white (Results 1 - 9 of 9) sorted by relevance
/vbox/src/VBox/Frontends/VirtualBox/src/globals/ |
H A D | UIImageTools.cpp | 255 lg.setColorAt(0.20, QColor(Qt::white)); 256 lg.setColorAt(0.80, QColor(Qt::white));
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/vbox/src/libs/libxml2-2.6.31/ |
H A D | catalog.c | 1033 int white; local 1041 white = 1; 1044 white = 0; 1045 else if (*p == 0x20 && !white) 1046 white = 1; 1050 if (ok && !white) /* is normalized */ 1055 white = 0; 1059 white = 1; 1061 if (white) { 1063 white [all...] |
/vbox/src/VBox/ValidationKit/testmanager/htdocs/css/ |
H A D | common.css | 254 border-top: thin white ridge; 305 white-space: pre;
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/vbox/src/VBox/Frontends/VirtualBox/src/selector/graphics/details/ |
H A D | UIGMachinePreview.cpp | 413 pPainter->setPen(Qt::white);
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/vbox/src/VBox/Frontends/VirtualBox/src/platform/darwin/ |
H A D | VBoxUtils-darwin.cpp | 270 painter.setPen(Qt::white);
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | drawprim.c | 789 * Normals are more tricky: Draw white vertices with 3 directional lights, and calculate the 888 static const GLfloat white[] = {1.0f, 1.0f, 1.0f, 1.0f}; local 929 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, white);
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H A D | device.c | 1479 /* Create a 32x32 white surface to indicate that wined3d is used, but the specified image 1511 /* Fill the surface with a white color to show that wined3d is there */ 1541 GLubyte white = 255; local 1557 glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, 1, 1, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, &white);
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/vbox/src/VBox/Devices/PC/ipxe/src/util/ |
H A D | niclist.pl | 483 white-space: nowrap;
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/vbox/src/VBox/Main/webservice/jaxlibs/ |
H A D | jaxb-xjc.jar | META-INF/ META-INF/MANIFEST.MF META-INF/maven/ META-INF/maven/com. ... |
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