Searched refs:usePS (Results 1 - 7 of 7) sorted by relevance

/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dshader.c1417 static void shader_none_select(const struct wined3d_context *context, BOOL usePS, BOOL useVS) {} argument
1422 static void shader_none_load_constants(const struct wined3d_context *context, char usePS, char useVS) {} argument
1423 static void shader_none_load_np2fixup_constants(IWineD3DDevice *iface, char usePS, char useVS) {} argument
H A Dglsl_shader.c4907 static void shader_glsl_select(const struct wined3d_context *context, BOOL usePS, BOOL useVS) argument
4917 if (useVS || usePS) set_glsl_shader_program(context, device, usePS, useVS);
4952 shader_glsl_load_np2fixup_constants((IWineD3DDevice *)device, usePS, useVS);
H A Dwined3d_private.h769 void (*shader_select)(const struct wined3d_context *context, BOOL usePS, BOOL useVS);
774 void (*shader_load_constants)(const struct wined3d_context *context, char usePS, char useVS);
775 void (*shader_load_np2fixup_constants)(IWineD3DDevice *iface, char usePS, char useVS);
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dshader.c1415 static void shader_none_select(const struct wined3d_context *context, BOOL usePS, BOOL useVS) {} argument
1420 static void shader_none_load_constants(const struct wined3d_context *context, char usePS, char useVS) {} argument
1421 static void shader_none_load_np2fixup_constants(IWineD3DDevice *iface, char usePS, char useVS) {} argument
H A Dglsl_shader.c4776 static void shader_glsl_select(const struct wined3d_context *context, BOOL usePS, BOOL useVS) argument
4786 if (useVS || usePS) set_glsl_shader_program(context, device, usePS, useVS);
4821 shader_glsl_load_np2fixup_constants((IWineD3DDevice *)device, usePS, useVS);
H A Dwined3d_private.h758 void (*shader_select)(const struct wined3d_context *context, BOOL usePS, BOOL useVS);
763 void (*shader_load_constants)(const struct wined3d_context *context, char usePS, char useVS);
764 void (*shader_load_np2fixup_constants)(IWineD3DDevice *iface, char usePS, char useVS);
H A Darb_program_shader.c4369 static void shader_arb_select(const struct wined3d_context *context, BOOL usePS, BOOL useVS) argument
4377 if (usePS) {
4420 shader_arb_load_np2fixup_constants((IWineD3DDevice *)This, usePS, useVS);

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