Searched refs:swizzle_chars (Results 1 - 8 of 8) sorted by relevance
/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | shader.c | 1073 static const char *swizzle_chars = "xyzw"; local 1083 TRACE(".%c", swizzle_chars[swizzle_x]); 1087 TRACE(".%c%c%c%c", swizzle_chars[swizzle_x], swizzle_chars[swizzle_y], 1088 swizzle_chars[swizzle_z], swizzle_chars[swizzle_w]);
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H A D | glsl_shader.c | 1708 const char *swizzle_chars = fixup ? "zyxw" : "xyzw"; local 1712 if (mask & WINED3DSP_WRITEMASK_0) *str++ = swizzle_chars[swizzle & 0x03]; 1713 if (mask & WINED3DSP_WRITEMASK_1) *str++ = swizzle_chars[(swizzle >> 2) & 0x03]; 1714 if (mask & WINED3DSP_WRITEMASK_2) *str++ = swizzle_chars[(swizzle >> 4) & 0x03]; 1715 if (mask & WINED3DSP_WRITEMASK_3) *str++ = swizzle_chars[(swizzle >> 6) & 0x03];
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | shader.c | 1073 static const char *swizzle_chars = "xyzw"; local 1083 TRACE(".%c", swizzle_chars[swizzle_x]); 1087 TRACE(".%c%c%c%c", swizzle_chars[swizzle_x], swizzle_chars[swizzle_y], 1088 swizzle_chars[swizzle_z], swizzle_chars[swizzle_w]);
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H A D | glsl_shader.c | 1661 const char *swizzle_chars = fixup ? "zyxw" : "xyzw"; local 1665 if (mask & WINED3DSP_WRITEMASK_0) *str++ = swizzle_chars[swizzle & 0x03]; 1666 if (mask & WINED3DSP_WRITEMASK_1) *str++ = swizzle_chars[(swizzle >> 2) & 0x03]; 1667 if (mask & WINED3DSP_WRITEMASK_2) *str++ = swizzle_chars[(swizzle >> 4) & 0x03]; 1668 if (mask & WINED3DSP_WRITEMASK_3) *str++ = swizzle_chars[(swizzle >> 6) & 0x03];
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H A D | arb_program_shader.c | 836 const char *swizzle_chars = fixup ? "zyxw" : "xyzw"; local 852 *ptr++ = swizzle_chars[swizzle_x]; 854 *ptr++ = swizzle_chars[swizzle_x]; 855 *ptr++ = swizzle_chars[swizzle_y]; 856 *ptr++ = swizzle_chars[swizzle_z]; 857 *ptr++ = swizzle_chars[swizzle_w];
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | shader.c | 1224 static const char *swizzle_chars = "xyzw"; local 1234 TRACE(".%c", swizzle_chars[swizzle_x]); 1238 TRACE(".%c%c%c%c", swizzle_chars[swizzle_x], swizzle_chars[swizzle_y], 1239 swizzle_chars[swizzle_z], swizzle_chars[swizzle_w]);
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H A D | arb_program_shader.c | 964 const char *swizzle_chars = fixup ? "zyxw" : "xyzw"; local 980 *ptr++ = swizzle_chars[swizzle_x]; 982 *ptr++ = swizzle_chars[swizzle_x]; 983 *ptr++ = swizzle_chars[swizzle_y]; 984 *ptr++ = swizzle_chars[swizzle_z]; 985 *ptr++ = swizzle_chars[swizzle_w];
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H A D | glsl_shader.c | 1757 const char *swizzle_chars = fixup ? "zyxw" : "xyzw"; local 1761 if (mask & WINED3DSP_WRITEMASK_0) *str++ = swizzle_chars[swizzle & 0x03]; 1762 if (mask & WINED3DSP_WRITEMASK_1) *str++ = swizzle_chars[(swizzle >> 2) & 0x03]; 1763 if (mask & WINED3DSP_WRITEMASK_2) *str++ = swizzle_chars[(swizzle >> 4) & 0x03]; 1764 if (mask & WINED3DSP_WRITEMASK_3) *str++ = swizzle_chars[(swizzle >> 6) & 0x03];
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