/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | drawprim.c | 623 const struct wined3d_stream_info *stream_info; local 731 stream_info = &device->stream_info; 738 if (!index_buffer->buffer_object || !stream_info->all_vbo) 754 if (!stream_info->position_transformed && context->num_untracked_materials 781 si_emulated = device->stream_info; 783 stream_info = &si_emulated; 799 drawStridedSlowVs(gl_info, state, stream_info, index_count, 804 drawStridedSlow(device, context, stream_info, index_count, 811 drawStridedInstanced(gl_info, state, stream_info, index_coun [all...] |
H A D | device.c | 176 static void device_stream_info_from_declaration(struct wined3d_device *device, struct wined3d_stream_info *stream_info) argument 185 stream_info->use_map = 0; 186 stream_info->swizzle_map = 0; 187 stream_info->all_vbo = 1; 190 stream_info->position_transformed = declaration->position_transformed; 274 stream_info->elements[idx].format = element->format; 275 stream_info->elements[idx].data = data; 277 stream_info->elements[idx].offset = element->offset; 279 stream_info->elements[idx].stride = stride; 280 stream_info 327 struct wined3d_stream_info *stream_info = &device->stream_info; local 3314 process_vertices_strided(const struct wined3d_device *device, DWORD dwDestIndex, DWORD dwCount, const struct wined3d_stream_info *stream_info, struct wined3d_buffer *dest, DWORD flags, DWORD DestFVF) argument 3585 struct wined3d_stream_info stream_info; local [all...] |
H A D | state.c | 103 && !context->swapchain->device->stream_info.position_transformed) 150 if (!zenable && context->swapchain->device->stream_info.position_transformed) 1285 if ((device->stream_info.use_map & (1 << WINED3D_FFP_DIFFUSE)) 1438 && (context->swapchain->device->stream_info.use_map & (1 << WINED3D_FFP_NORMAL))) 3340 device->stream_info.use_map & (1 << (WINED3D_FFP_TEXCOORD0 + coordIdx)) 3341 ? device->stream_info.elements[WINED3D_FFP_TEXCOORD0 + coordIdx].format->id 3604 load_tex_coords(context, &device->stream_info, &curVBO, state); 4105 const struct wined3d_stream_info *stream_info, const struct wined3d_state *state) 4119 if (!(stream_info->use_map & (1 << i))) 4152 stream = &state->streams[stream_info 4104 load_numbered_arrays(struct wined3d_context *context, const struct wined3d_stream_info *stream_info, const struct wined3d_state *state) argument 4930 const struct wined3d_stream_info *stream_info = &context->swapchain->device->stream_info; local [all...] |
H A D | shader.c | 1839 args->swizzle_map = shader->device->stream_info.swizzle_map; 2173 if (device->stream_info.position_transformed) 2189 if (device->stream_info.position_transformed || use_vs(state))
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H A D | buffer.c | 369 const struct wined3d_stream_info *si = &device->stream_info;
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H A D | context.c | 2776 if (device->stream_info.all_vbo)
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H A D | glsl_shader.c | 4783 DWORD use_map = shader->device->stream_info.use_map; 5846 wined3d_ffp_get_vs_settings(state, &device->stream_info, &settings);
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H A D | wined3d_private.h | 1960 struct wined3d_stream_info stream_info; member in struct:wined3d_device
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H A D | arb_program_shader.c | 4435 DWORD use_map = device->stream_info.use_map;
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | device.c | 193 BOOL use_vshader, struct wined3d_stream_info *stream_info, BOOL *fixup) 199 stream_info->use_map = 0; 200 stream_info->swizzle_map = 0; 203 stream_info->position_transformed = declaration->position_transformed; 308 stream_info->elements[idx].format_desc = element->format_desc; 309 stream_info->elements[idx].stride = stride; 310 stream_info->elements[idx].data = data; 311 stream_info->elements[idx].stream_idx = element->input_slot; 312 stream_info->elements[idx].buffer_object = buffer_object; 317 stream_info 192 device_stream_info_from_declaration(IWineD3DDeviceImpl *This, BOOL use_vshader, struct wined3d_stream_info *stream_info, BOOL *fixup) argument 368 device_stream_info_from_strided(const struct wined3d_gl_info *gl_info, const struct WineDirect3DVertexStridedData *strided, struct wined3d_stream_info *stream_info) argument 406 device_trace_strided_stream_info(const struct wined3d_stream_info *stream_info) argument 429 struct wined3d_stream_info *stream_info = &device->strided_streams; local 3671 process_vertices_strided(IWineD3DDeviceImpl *This, DWORD dwDestIndex, DWORD dwCount, const struct wined3d_stream_info *stream_info, struct wined3d_buffer *dest, DWORD dwFlags, DWORD DestFVF) argument 4021 struct wined3d_stream_info stream_info; local [all...] |
H A D | drawprim.c | 644 const struct wined3d_stream_info *stream_info = &This->strided_streams; local 677 stream_info = &stridedlcl; 694 drawStridedSlowVs(iface, stream_info, index_count, glPrimType, idxData, idxSize, StartIdx); 696 drawStridedSlow(iface, context, stream_info, index_count, 801 struct wined3d_stream_info stream_info; local 818 device_stream_info_from_declaration(This, FALSE, &stream_info, NULL); 820 e = &stream_info.elements[WINED3D_FFP_POSITION]; 833 if (stream_info.position_transformed) FIXME("Transformed position in rectpatch generation\n");
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H A D | state.c | 4043 const struct wined3d_stream_info *stream_info, struct wined3d_context *context) 4056 if (!(stream_info->use_map & (1 << i))) 4063 if (stateblock->streamFlags[stream_info->elements[i].stream_idx] & WINED3DSTREAMSOURCE_INSTANCEDATA) 4070 TRACE_(d3d_shader)("Loading array %u [VBO=%u]\n", i, stream_info->elements[i].buffer_object); 4072 if (stream_info->elements[i].stride) 4074 if (curVBO != stream_info->elements[i].buffer_object) 4076 GL_EXTCALL(glBindBufferARB(GL_ARRAY_BUFFER_ARB, stream_info->elements[i].buffer_object)); 4078 curVBO = stream_info->elements[i].buffer_object; 4080 vb = (struct wined3d_buffer *)stateblock->streamSource[stream_info->elements[i].stream_idx]; 4089 i, stream_info 4042 loadNumberedArrays(IWineD3DStateBlockImpl *stateblock, const struct wined3d_stream_info *stream_info, struct wined3d_context *context) argument [all...] |
H A D | wined3d_private.h | 1998 BOOL use_vshader, struct wined3d_stream_info *stream_info, BOOL *fixup) DECLSPEC_HIDDEN;
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/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | wined3d_private.h | 2033 BOOL use_vshader, struct wined3d_stream_info *stream_info, BOOL *fixup) DECLSPEC_HIDDEN;
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