Searched refs:semantic_name_in (Results 1 - 3 of 3) sorted by relevance
/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | glsl_shader.c | 3935 const char *semantic_name_in, *semantic_name_out; local 3977 semantic_name_in = input_signature[i].semantic_name; 3984 if (shader_match_semantic(semantic_name_in, WINED3DDECLUSAGE_COLOR)) 3996 else if (shader_match_semantic(semantic_name_in, WINED3DDECLUSAGE_TEXCOORD)) 4009 else if (shader_match_semantic(semantic_name_in, WINED3DDECLUSAGE_FOG)) 4032 && !strcmp(semantic_name_in, semantic_name_out))
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | glsl_shader.c | 3812 const char *semantic_name_in, *semantic_name_out; local 3854 semantic_name_in = input_signature[i].semantic_name; 3861 if (shader_match_semantic(semantic_name_in, WINED3DDECLUSAGE_COLOR)) 3873 else if (shader_match_semantic(semantic_name_in, WINED3DDECLUSAGE_TEXCOORD)) 3886 else if (shader_match_semantic(semantic_name_in, WINED3DDECLUSAGE_FOG)) 3909 && !strcmp(semantic_name_in, semantic_name_out))
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | glsl_shader.c | 4292 const char *semantic_name_in; local 4324 semantic_name_in = input_signature[i].semantic_name; 4335 || strcmp(semantic_name_in, output_signature[j].semantic_name)
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