Searched refs:semantic_name_in (Results 1 - 3 of 3) sorted by relevance

/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dglsl_shader.c3935 const char *semantic_name_in, *semantic_name_out; local
3977 semantic_name_in = input_signature[i].semantic_name;
3984 if (shader_match_semantic(semantic_name_in, WINED3DDECLUSAGE_COLOR))
3996 else if (shader_match_semantic(semantic_name_in, WINED3DDECLUSAGE_TEXCOORD))
4009 else if (shader_match_semantic(semantic_name_in, WINED3DDECLUSAGE_FOG))
4032 && !strcmp(semantic_name_in, semantic_name_out))
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dglsl_shader.c3812 const char *semantic_name_in, *semantic_name_out; local
3854 semantic_name_in = input_signature[i].semantic_name;
3861 if (shader_match_semantic(semantic_name_in, WINED3DDECLUSAGE_COLOR))
3873 else if (shader_match_semantic(semantic_name_in, WINED3DDECLUSAGE_TEXCOORD))
3886 else if (shader_match_semantic(semantic_name_in, WINED3DDECLUSAGE_FOG))
3909 && !strcmp(semantic_name_in, semantic_name_out))
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dglsl_shader.c4292 const char *semantic_name_in; local
4324 semantic_name_in = input_signature[i].semantic_name;
4335 || strcmp(semantic_name_in, output_signature[j].semantic_name)

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