Searched refs:sample_flags (Results 1 - 3 of 3) sorted by relevance
/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | glsl_shader.c | 3177 DWORD sample_flags = 0; local 3196 sample_flags |= WINED3D_GLSL_SAMPLE_PROJECTED; 3211 sample_flags |= WINED3D_GLSL_SAMPLE_PROJECTED; 3214 sample_flags |= WINED3D_GLSL_SAMPLE_PROJECTED; 3221 sample_flags |= WINED3D_GLSL_SAMPLE_PROJECTED; 3228 sample_flags |= WINED3D_GLSL_SAMPLE_RECT; 3231 shader_glsl_get_sample_function(gl_info, sampler_type, sample_flags, &sample_function); 3268 DWORD sample_flags = WINED3D_GLSL_SAMPLE_GRAD; local 3284 sample_flags |= WINED3D_GLSL_SAMPLE_RECT; 3287 shader_glsl_get_sample_function(gl_info, sampler_type, sample_flags, 3303 DWORD sample_flags = WINED3D_GLSL_SAMPLE_LOD; local [all...] |
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | glsl_shader.c | 3054 DWORD sample_flags = 0; local 3073 sample_flags |= WINED3D_GLSL_SAMPLE_PROJECTED; 3088 sample_flags |= WINED3D_GLSL_SAMPLE_PROJECTED; 3091 sample_flags |= WINED3D_GLSL_SAMPLE_PROJECTED; 3098 sample_flags |= WINED3D_GLSL_SAMPLE_PROJECTED; 3105 sample_flags |= WINED3D_GLSL_SAMPLE_RECT; 3108 shader_glsl_get_sample_function(gl_info, sampler_type, sample_flags, &sample_function); 3145 DWORD sample_flags = WINED3D_GLSL_SAMPLE_GRAD; local 3161 sample_flags |= WINED3D_GLSL_SAMPLE_RECT; 3164 shader_glsl_get_sample_function(gl_info, sampler_type, sample_flags, 3180 DWORD sample_flags = WINED3D_GLSL_SAMPLE_LOD; local [all...] |
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | glsl_shader.c | 3524 DWORD sample_flags = 0; local 3545 sample_flags |= WINED3D_GLSL_SAMPLE_PROJECTED; 3569 sample_flags |= WINED3D_GLSL_SAMPLE_PROJECTED; 3572 sample_flags |= WINED3D_GLSL_SAMPLE_PROJECTED; 3582 sample_flags |= WINED3D_GLSL_SAMPLE_PROJECTED; 3588 sample_flags |= WINED3D_GLSL_SAMPLE_NPOT; 3590 shader_glsl_get_sample_function(ins->ctx, sampler_idx, sample_flags, &sample_function); 3626 DWORD sample_flags = WINED3D_GLSL_SAMPLE_GRAD; local 3641 sample_flags |= WINED3D_GLSL_SAMPLE_NPOT; 3643 shader_glsl_get_sample_function(ins->ctx, sampler_idx, sample_flags, 3656 DWORD sample_flags = WINED3D_GLSL_SAMPLE_LOD; local [all...] |
Completed in 550 milliseconds