/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | state.c | 69 WINED3DFILLMODE Value = stateblock->renderState[WINED3DRS_FILLMODE]; 101 if (stateblock->renderState[WINED3DRS_LIGHTING] 123 switch ((WINED3DZBUFFERTYPE) stateblock->renderState[WINED3DRS_ZENABLE]) { 138 FIXME("Unrecognized D3DZBUFFERTYPE value %d\n", stateblock->renderState[WINED3DRS_ZENABLE]); 147 switch ((WINED3DCULL) stateblock->renderState[WINED3DRS_CULLMODE]) { 165 FIXME("Unrecognized/Unhandled WINED3DCULL value %d\n", stateblock->renderState[WINED3DRS_CULLMODE]); 171 switch ((WINED3DSHADEMODE) stateblock->renderState[WINED3DRS_SHADEMODE]) { 184 FIXME("Unrecognized/Unhandled WINED3DSHADEMODE value %d\n", stateblock->renderState[WINED3DRS_SHADEMODE]); 190 if (stateblock->renderState[WINED3DRS_DITHERENABLE]) { 204 if (stateblock->renderState[WINED3DRS_ZWRITEENABL [all...] |
H A D | drawprim.c | 158 if (This->stateBlock->renderState[WINED3DRS_FOGENABLE] 159 && (This->stateBlock->renderState[WINED3DRS_FOGVERTEXMODE] == WINED3DFOG_NONE 161 && This->stateBlock->renderState[WINED3DRS_FOGTABLEMODE] == WINED3DFOG_NONE) 596 if (This->stateBlock->renderState[WINED3DRS_COLORWRITEENABLE]) 632 if (This->stateBlock->renderState[WINED3DRS_ZWRITEENABLE] 633 || This->stateBlock->renderState[WINED3DRS_ZENABLE]) 635 if (This->stateBlock->renderState[WINED3DRS_ZWRITEENABLE]) 650 && This->stateBlock->renderState[WINED3DRS_LIGHTING]) 661 else if (context->fog_coord && This->stateBlock->renderState[WINED3DRS_FOGENABLE])
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H A D | stateblock.c | 272 stateblock_set_bits(states->renderState, WINEHIGHEST_RENDER_STATE + 1); 297 states->renderState[rs >> 5] |= 1 << (rs & 0x1f); 324 states->renderState[rs >> 5] |= 1 << (rs & 0x1f); 346 DWORD map = stateblock->changed.renderState[i]; 823 TRACE("Updating renderState %#x to %u.\n", rs, targetStateBlock->renderState[rs]); 825 This->renderState[rs] = targetStateBlock->renderState[rs]; 949 This->renderState[This->contained_render_states[i]]);
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H A D | shader.c | 1662 args->fog_src = stateblock->renderState[WINED3DRS_FOGTABLEMODE] == WINED3DFOG_NONE ? VS_FOG_COORD : VS_FOG_Z; 1663 args->clip_enabled = stateblock->renderState[WINED3DRS_CLIPPING] 1664 && stateblock->renderState[WINED3DRS_CLIPPLANEENABLE]; 2032 args->srgb_correction = stateblock->renderState[WINED3DRS_SRGBWRITEENABLE] ? 1 : 0; 2092 if (stateblock->renderState[WINED3DRS_FOGENABLE]) 2094 switch (stateblock->renderState[WINED3DRS_FOGTABLEMODE]) 2104 switch (stateblock->renderState[WINED3DRS_FOGVERTEXMODE])
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H A D | utils.c | 2779 if (i == 0 && stateblock->textures[0] && stateblock->renderState[WINED3DRS_COLORKEYENABLE]) 2797 if (stateblock->renderState[WINED3DRS_ALPHABLENDENABLE]) 2806 if (stateblock->renderState[WINED3DRS_ALPHABLENDENABLE]) 2859 if(stateblock->renderState[WINED3DRS_FOGENABLE] == FALSE) { 2861 } else if(stateblock->renderState[WINED3DRS_FOGTABLEMODE] == WINED3DFOG_NONE) { 2865 switch(stateblock->renderState[WINED3DRS_FOGVERTEXMODE]) { 2879 switch(stateblock->renderState[WINED3DRS_FOGTABLEMODE]) { 2891 if(stateblock->renderState[WINED3DRS_SRGBWRITEENABLE]) { 2896 if(device->vs_clipping || !use_vs(stateblock) || !stateblock->renderState[WINED3DRS_CLIPPING] || 2897 !stateblock->renderState[WINED3DRS_CLIPPLANEENABL [all...] |
H A D | arb_program_shader.c | 4258 stateblock->renderState[WINED3DRS_CLIPPING] && stateblock->renderState[WINED3DRS_CLIPPLANEENABLE]) 4322 if(stateblock->renderState[WINED3DRS_CLIPPING]) 4324 args->clip.boolclip.clipplane_mask = stateblock->renderState[WINED3DRS_CLIPPLANEENABLE]; 5378 D3DCOLORTOGLFLOAT4(stateblock->renderState[WINED3DRS_TEXTUREFACTOR], col); 5399 if(stateblock->renderState[WINED3DRS_SPECULARENABLE]) { 6075 if(!stateblock->renderState[WINED3DRS_FOGENABLE]) return; 6077 if(stateblock->renderState[WINED3DRS_FOGTABLEMODE] == WINED3DFOG_NONE) { 6081 if(stateblock->renderState[WINED3DRS_FOGVERTEXMODE] == WINED3DFOG_NONE || context->last_was_rhw) {
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H A D | device.c | 2875 DWORD oldValue = This->stateBlock->renderState[State]; 2879 This->updateStateBlock->changed.renderState[State >> 5] |= 1 << (State & 0x1f); 2880 This->updateStateBlock->renderState[State] = Value; 2900 TRACE("(%p) for State %d = %d\n", This, State, This->stateBlock->renderState[State]); 2901 *pValue = This->stateBlock->renderState[State]; 3730 if(This->stateBlock->renderState[WINED3DRS_CLIPPING]) { 4511 const RECT *scissor_rect = stateblock->renderState[WINED3DRS_SCISSORTESTENABLE] ? &stateblock->scissorRect : NULL; 4617 if(This->stateBlock->renderState[WINED3DRS_SCISSORTESTENABLE]) { 4636 if(This->stateBlock->renderState[WINED3DRS_SCISSORTESTENABLE]) {
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H A D | nvidia_texture_shader.c | 620 D3DCOLORTOGLFLOAT4(stateblock->renderState[WINED3DRS_TEXTUREFACTOR], col);
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H A D | ati_fragment_shader.c | 862 D3DCOLORTOGLFLOAT4(stateblock->renderState[WINED3DRS_TEXTUREFACTOR], col);
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H A D | wined3d_private.h | 2639 DWORD renderState[(WINEHIGHEST_RENDER_STATE >> 5) + 1]; member in struct:SAVEDSTATES 2734 DWORD renderState[WINEHIGHEST_RENDER_STATE + 1]; member in struct:IWineD3DStateBlockImpl
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/vbox/src/VBox/Devices/Graphics/ |
H A D | DevVGA-SVGA3d-win.cpp | 3610 D3DRENDERSTATETYPE renderState = D3DRS_FORCE_DWORD; local 3620 renderState = D3DRS_ZENABLE; 3626 renderState = D3DRS_ZWRITEENABLE; 3631 renderState = D3DRS_ALPHATESTENABLE; 3636 renderState = D3DRS_DITHERENABLE; 3641 renderState = D3DRS_ALPHABLENDENABLE; 3646 renderState = D3DRS_FOGENABLE; 3651 renderState = D3DRS_SPECULARENABLE; 3656 renderState = D3DRS_LIGHTING; 3661 renderState [all...] |
H A D | DevVGA-SVGA3d-ogl.cpp | 5123 renderState = D3DRS_FOGVERTEXMODE; 5126 renderState = D3DRS_FOGTABLEMODE; 5206 renderState = D3DRS_LINEPATTERN; 5533 renderState = D3DRS_DEPTHBIAS; 5600 renderState = D3DRS_DIFFUSEMATERIALSOURCE; 5605 renderState = D3DRS_SPECULARMATERIALSOURCE; 5610 renderState = D3DRS_AMBIENTMATERIALSOURCE; 5615 renderState = D3DRS_EMISSIVEMATERIALSOURCE; 5657 renderState = D3DRS_COORDINATETYPE; 5673 renderState [all...] |
/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | shader.c | 1666 args->fog_src = stateblock->renderState[WINED3DRS_FOGTABLEMODE] == WINED3DFOG_NONE ? VS_FOG_COORD : VS_FOG_Z; 1667 args->clip_enabled = stateblock->renderState[WINED3DRS_CLIPPING] 1668 && stateblock->renderState[WINED3DRS_CLIPPLANEENABLE]; 2038 args->srgb_correction = stateblock->renderState[WINED3DRS_SRGBWRITEENABLE] ? 1 : 0; 2098 if (stateblock->renderState[WINED3DRS_FOGENABLE]) 2100 switch (stateblock->renderState[WINED3DRS_FOGTABLEMODE]) 2110 switch (stateblock->renderState[WINED3DRS_FOGVERTEXMODE])
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H A D | wined3d_private.h | 2674 DWORD renderState[(WINEHIGHEST_RENDER_STATE >> 5) + 1]; member in struct:SAVEDSTATES 2769 DWORD renderState[WINEHIGHEST_RENDER_STATE + 1]; member in struct:IWineD3DStateBlockImpl
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | stateblock.c | 273 stateblock_set_bits(states->renderState, WINEHIGHEST_RENDER_STATE + 1); 298 states->renderState[rs >> 5] |= 1 << (rs & 0x1f); 325 states->renderState[rs >> 5] |= 1 << (rs & 0x1f); 347 DWORD map = stateblock->changed.renderState[i];
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H A D | wined3d_private.h | 2468 DWORD renderState[(WINEHIGHEST_RENDER_STATE >> 5) + 1]; member in struct:wined3d_saved_states
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H A D | device.c | 2313 device->updateStateBlock->changed.renderState[state >> 5] |= 1 << (state & 0x1f);
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