Searched refs:pshader_id (Results 1 - 3 of 3) sorted by relevance
/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | glsl_shader.c | 4716 GLhandleARB pshader_id = find_glsl_pshader(context, &priv->shader_buffer, local 4720 TRACE("Attaching GLSL shader object %p to program %p\n", (void *)(uintptr_t)pshader_id, (void *)(uintptr_t)programId); 4721 GL_EXTCALL(glAttachObjectARB(programId, pshader_id)); 4833 GLhandleARB vshader_id, pshader_id; local 4886 pshader_id = GL_EXTCALL(glCreateShaderObjectARB(GL_FRAGMENT_SHADER_ARB)); 4887 GL_EXTCALL(glShaderSourceARB(pshader_id, 1, &blt_pshaders[tex_type], NULL)); 4888 GL_EXTCALL(glCompileShaderARB(pshader_id)); 4894 GL_EXTCALL(glAttachObjectARB(program_id, pshader_id)); 4902 GL_EXTCALL(glDeleteObjectARB(pshader_id));
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | glsl_shader.c | 4585 GLhandleARB pshader_id = find_glsl_pshader(context, &priv->shader_buffer, local 4589 TRACE("Attaching GLSL shader object %u to program %u\n", pshader_id, programId); 4590 GL_EXTCALL(glAttachObjectARB(programId, pshader_id)); 4702 GLhandleARB vshader_id, pshader_id; local 4755 pshader_id = GL_EXTCALL(glCreateShaderObjectARB(GL_FRAGMENT_SHADER_ARB)); 4756 GL_EXTCALL(glShaderSourceARB(pshader_id, 1, &blt_pshaders[tex_type], NULL)); 4757 GL_EXTCALL(glCompileShaderARB(pshader_id)); 4763 GL_EXTCALL(glAttachObjectARB(program_id, pshader_id)); 4771 GL_EXTCALL(glDeleteObjectARB(pshader_id));
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | glsl_shader.c | 6020 GLhandleARB vshader_id, pshader_id; local 6108 pshader_id = GL_EXTCALL(glCreateShaderObjectARB(GL_FRAGMENT_SHADER_ARB)); 6109 shader_glsl_compile(gl_info, pshader_id, blt_pshader); 6113 GL_EXTCALL(glAttachObjectARB(program_id, pshader_id)); 6122 GL_EXTCALL(glDeleteObjectARB(pshader_id));
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