Searched refs:pshader_id (Results 1 - 3 of 3) sorted by relevance

/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dglsl_shader.c4716 GLhandleARB pshader_id = find_glsl_pshader(context, &priv->shader_buffer, local
4720 TRACE("Attaching GLSL shader object %p to program %p\n", (void *)(uintptr_t)pshader_id, (void *)(uintptr_t)programId);
4721 GL_EXTCALL(glAttachObjectARB(programId, pshader_id));
4833 GLhandleARB vshader_id, pshader_id; local
4886 pshader_id = GL_EXTCALL(glCreateShaderObjectARB(GL_FRAGMENT_SHADER_ARB));
4887 GL_EXTCALL(glShaderSourceARB(pshader_id, 1, &blt_pshaders[tex_type], NULL));
4888 GL_EXTCALL(glCompileShaderARB(pshader_id));
4894 GL_EXTCALL(glAttachObjectARB(program_id, pshader_id));
4902 GL_EXTCALL(glDeleteObjectARB(pshader_id));
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dglsl_shader.c4585 GLhandleARB pshader_id = find_glsl_pshader(context, &priv->shader_buffer, local
4589 TRACE("Attaching GLSL shader object %u to program %u\n", pshader_id, programId);
4590 GL_EXTCALL(glAttachObjectARB(programId, pshader_id));
4702 GLhandleARB vshader_id, pshader_id; local
4755 pshader_id = GL_EXTCALL(glCreateShaderObjectARB(GL_FRAGMENT_SHADER_ARB));
4756 GL_EXTCALL(glShaderSourceARB(pshader_id, 1, &blt_pshaders[tex_type], NULL));
4757 GL_EXTCALL(glCompileShaderARB(pshader_id));
4763 GL_EXTCALL(glAttachObjectARB(program_id, pshader_id));
4771 GL_EXTCALL(glDeleteObjectARB(pshader_id));
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dglsl_shader.c6020 GLhandleARB vshader_id, pshader_id; local
6108 pshader_id = GL_EXTCALL(glCreateShaderObjectARB(GL_FRAGMENT_SHADER_ARB));
6109 shader_glsl_compile(gl_info, pshader_id, blt_pshader);
6113 GL_EXTCALL(glAttachObjectARB(program_id, pshader_id));
6122 GL_EXTCALL(glDeleteObjectARB(pshader_id));

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