Searched refs:priv_ctx (Results 1 - 5 of 5) sorted by relevance
| /vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
| H A D | arb_program_shader.c | 3170 static void vshader_add_footer(struct shader_arb_ctx_priv *priv_ctx, argument 3205 if (use_nv_clip(gl_info) && priv_ctx->target_version >= NV2) 3209 for (i = 0; i < priv_ctx->vs_clipplanes; i++) 3275 priv_ctx->footer_written = TRUE; 3595 struct shader_arb_ctx_priv priv_ctx; local 3644 memset(&priv_ctx, 0, sizeof(priv_ctx)); 3645 priv_ctx.cur_ps_args = args; 3646 priv_ctx.compiled_fprog = compiled; 3647 priv_ctx 3999 init_output_registers(const struct wined3d_shader *shader, const struct wined3d_shader_signature_element *ps_input_sig, struct shader_arb_ctx_priv *priv_ctx, struct arb_vs_compiled_shader *compiled) argument 4184 struct shader_arb_ctx_priv priv_ctx; local [all...] |
| H A D | glsl_shader.c | 4536 struct shader_glsl_ctx_priv priv_ctx; local 4541 memset(&priv_ctx, 0, sizeof(priv_ctx)); 4542 priv_ctx.cur_ps_args = args; 4543 priv_ctx.cur_np2fixup_info = np2fixup_info; 4559 shader_generate_glsl_declarations(context, buffer, shader, reg_maps, &priv_ctx); 4566 shader_generate_main(shader, buffer, reg_maps, function, &priv_ctx); 4599 struct shader_glsl_ctx_priv priv_ctx; local 4611 memset(&priv_ctx, 0, sizeof(priv_ctx)); 4670 struct shader_glsl_ctx_priv priv_ctx; local [all...] |
| /vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
| H A D | arb_program_shader.c | 2979 const struct arb_vs_compile_args *args, struct shader_arb_ctx_priv *priv_ctx) 3009 if(use_nv_clip(gl_info) && priv_ctx->target_version >= NV2) 3013 for(i = 0; i < priv_ctx->vs_clipplanes; i++) 3063 priv_ctx->footer_written = TRUE; 3334 struct shader_arb_ctx_priv priv_ctx; local 3380 memset(&priv_ctx, 0, sizeof(priv_ctx)); 3381 priv_ctx.cur_ps_args = args; 3382 priv_ctx.compiled_fprog = compiled; 3383 priv_ctx 2978 vshader_add_footer(IWineD3DVertexShaderImpl *This, struct wined3d_shader_buffer *buffer, const struct arb_vs_compile_args *args, struct shader_arb_ctx_priv *priv_ctx) argument 3729 init_output_registers(IWineD3DVertexShaderImpl *shader, DWORD sig_num, struct shader_arb_ctx_priv *priv_ctx, struct arb_vs_compiled_shader *compiled) argument 3922 struct shader_arb_ctx_priv priv_ctx; local [all...] |
| H A D | glsl_shader.c | 4167 struct shader_glsl_ctx_priv priv_ctx; local 4172 memset(&priv_ctx, 0, sizeof(priv_ctx)); 4173 priv_ctx.cur_ps_args = args; 4174 priv_ctx.cur_np2fixup_info = np2fixup_info; 4195 shader_generate_glsl_declarations(context, buffer, (IWineD3DBaseShader *)This, reg_maps, &priv_ctx); 4205 shader_generate_main((IWineD3DBaseShader *)This, buffer, reg_maps, function, &priv_ctx); 4273 struct shader_glsl_ctx_priv priv_ctx; local 4285 memset(&priv_ctx, 0, sizeof(priv_ctx)); [all...] |
| /vbox/src/VBox/Devices/Graphics/shaderlib/ |
| H A D | glsl_shader.c | 4294 struct shader_glsl_ctx_priv priv_ctx; local 4299 memset(&priv_ctx, 0, sizeof(priv_ctx)); 4300 priv_ctx.cur_ps_args = args; 4301 priv_ctx.cur_np2fixup_info = np2fixup_info; 4322 shader_generate_glsl_declarations(context, buffer, (IWineD3DBaseShader *)This, reg_maps, &priv_ctx); 4332 shader_generate_main((IWineD3DBaseShader *)This, buffer, reg_maps, function, &priv_ctx); 4404 struct shader_glsl_ctx_priv priv_ctx; local 4416 memset(&priv_ctx, 0, sizeof(priv_ctx)); [all...] |
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