Searched refs:next_constant_version (Results 1 - 3 of 3) sorted by relevance

/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dglsl_shader.c112 UINT next_constant_version; member in struct:shader_glsl_priv
951 if (priv->next_constant_version == UINT_MAX)
955 priv->next_constant_version = 1;
959 prog->constant_version = priv->next_constant_version++;
996 update_heap_entry(heap, i, heap->size++, priv->next_constant_version);
998 update_heap_entry(heap, i, heap->positions[i], priv->next_constant_version);
1012 update_heap_entry(heap, i, heap->size++, priv->next_constant_version);
1014 update_heap_entry(heap, i, heap->positions[i], priv->next_constant_version);
5233 priv->next_constant_version = 1;
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dglsl_shader.c103 UINT next_constant_version; member in struct:shader_glsl_priv
930 if (priv->next_constant_version == UINT_MAX)
934 priv->next_constant_version = 1;
938 prog->constant_version = priv->next_constant_version++;
975 update_heap_entry(heap, i, heap->size++, priv->next_constant_version);
977 update_heap_entry(heap, i, heap->positions[i], priv->next_constant_version);
991 update_heap_entry(heap, i, heap->size++, priv->next_constant_version);
993 update_heap_entry(heap, i, heap->positions[i], priv->next_constant_version);
5092 priv->next_constant_version = 1;
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dglsl_shader.c107 UINT next_constant_version; member in struct:shader_glsl_priv
916 if (priv->next_constant_version == UINT_MAX)
920 priv->next_constant_version = 1;
924 prog->constant_version = priv->next_constant_version++;
960 update_heap_entry(heap, i, heap->size++, priv->next_constant_version);
962 update_heap_entry(heap, i, heap->positions[i], priv->next_constant_version);
975 update_heap_entry(heap, i, heap->size++, priv->next_constant_version);
977 update_heap_entry(heap, i, heap->positions[i], priv->next_constant_version);
6457 priv->next_constant_version = 1;

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