Searched refs:mapped_unit (Results 1 - 3 of 3) sorted by relevance
/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | glsl_shader.c | 450 DWORD mapped_unit = tex_unit_map[i]; local 451 if (mapped_unit != WINED3D_UNMAPPED_STAGE && mapped_unit < gl_info->limits.fragment_samplers) 453 TRACE("Loading %s for texture %d\n", sampler_name, mapped_unit); 454 GL_EXTCALL(glUniform1iARB(name_loc, mapped_unit)); 457 ERR("Trying to load sampler %s on unsupported unit %d\n", sampler_name, mapped_unit); 475 DWORD mapped_unit = tex_unit_map[MAX_FRAGMENT_SAMPLERS + i]; local 476 if (mapped_unit != WINED3D_UNMAPPED_STAGE && mapped_unit < gl_info->limits.combined_samplers) 478 TRACE("Loading %s for texture %d\n", sampler_name, mapped_unit); [all...] |
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | glsl_shader.c | 433 DWORD mapped_unit = tex_unit_map[i]; local 434 if (mapped_unit != WINED3D_UNMAPPED_STAGE && mapped_unit < gl_info->limits.fragment_samplers) 436 TRACE("Loading %s for texture %d\n", sampler_name, mapped_unit); 437 GL_EXTCALL(glUniform1iARB(name_loc, mapped_unit)); 440 ERR("Trying to load sampler %s on unsupported unit %d\n", sampler_name, mapped_unit); 458 DWORD mapped_unit = tex_unit_map[MAX_FRAGMENT_SAMPLERS + i]; local 459 if (mapped_unit != WINED3D_UNMAPPED_STAGE && mapped_unit < gl_info->limits.combined_samplers) 461 TRACE("Loading %s for texture %d\n", sampler_name, mapped_unit); [all...] |
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | glsl_shader.c | 428 DWORD mapped_unit = tex_unit_map[i]; local 429 if (mapped_unit != WINED3D_UNMAPPED_STAGE && mapped_unit < gl_info->limits.fragment_samplers) 431 TRACE("Loading %s for texture %d\n", sampler_name, mapped_unit); 432 GL_EXTCALL(glUniform1iARB(name_loc, mapped_unit)); 435 ERR("Trying to load sampler %s on unsupported unit %d\n", sampler_name, mapped_unit); 454 DWORD mapped_unit = tex_unit_map[MAX_FRAGMENT_SAMPLERS + i]; local 455 if (mapped_unit != WINED3D_UNMAPPED_STAGE && mapped_unit < gl_info->limits.combined_samplers) 457 TRACE("Loading %s for texture %d\n", sampler_name, mapped_unit); [all...] |
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