Searched refs:mTexture (Results 1 - 4 of 4) sorted by relevance
/vbox/src/VBox/Frontends/VBoxSDL/ |
H A D | Framebuffer.cpp | 117 mTexture = 0; 851 mTexture = SDL_CreateTexture(desktop_mode.format, 853 if (!mTexture) 868 SDL_QueryTexture(mTexture, &format, &access, &w, &h); 870 SDL_DestroyTexture(mTexture); 871 mTexture = SDL_CreateTexture(format, access, newWidth, newHeight); 872 if (!mTexture) 882 if (SDL_QueryTexture(mTexture, &format, NULL, &w, &h) < 0) 888 if (SDL_QueryTexturePixels(mTexture, &pixels, &pitch) == 0) 1067 SDL_DirtyTexture(mTexture, [all...] |
H A D | Framebuffer.h | 136 SDL_TextureID mTexture; member in class:VBoxSDLFB
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/vbox/src/VBox/Frontends/VirtualBox/src/ |
H A D | VBoxFBOverlay.h | 303 mTexture(0), 314 void bind() {glBindTexture(texTarget(), mTexture);} local 344 GLuint texture() {return mTexture;} 349 GLuint mTexture; member in class:VBoxVHWATexture
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H A D | VBoxFBOverlay.cpp | 1495 Assert(glIsTexture(mTexture)); 1497 glBindTexture(tt, mTexture); 1537 if(mTexture) 1539 glDeleteTextures(1,&mTexture); 1545 mTexture(0), 1629 glGenTextures(1, &mTexture); 1632 VBOXQGLLOG(("tex: %d", mTexture));
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