Searched refs:handle_ps3_input (Results 1 - 3 of 3) sorted by relevance

/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dglsl_shader.c3930 static void handle_ps3_input(struct wined3d_shader_buffer *buffer, const struct wined3d_gl_info *gl_info, const DWORD *map, function
4236 handle_ps3_input(buffer, gl_info, ps->input_reg_map, ps->baseShader.input_signature,
4247 handle_ps3_input(buffer, gl_info, ps->input_reg_map, ps->baseShader.input_signature,
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dglsl_shader.c3807 static void handle_ps3_input(struct wined3d_shader_buffer *buffer, const struct wined3d_gl_info *gl_info, const DWORD *map, function
4113 handle_ps3_input(buffer, gl_info, ps->input_reg_map, ps->baseShader.input_signature,
4124 handle_ps3_input(buffer, gl_info, ps->input_reg_map, ps->baseShader.input_signature,
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dglsl_shader.c4284 static void handle_ps3_input(struct wined3d_shader_buffer *buffer, function
4475 handle_ps3_input(buffer, gl_info, ps->u.ps.input_reg_map, ps->input_signature,

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