Searched refs:handle_ps3_input (Results 1 - 3 of 3) sorted by relevance
/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | glsl_shader.c | 3930 static void handle_ps3_input(struct wined3d_shader_buffer *buffer, const struct wined3d_gl_info *gl_info, const DWORD *map, function 4236 handle_ps3_input(buffer, gl_info, ps->input_reg_map, ps->baseShader.input_signature, 4247 handle_ps3_input(buffer, gl_info, ps->input_reg_map, ps->baseShader.input_signature,
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | glsl_shader.c | 3807 static void handle_ps3_input(struct wined3d_shader_buffer *buffer, const struct wined3d_gl_info *gl_info, const DWORD *map, function 4113 handle_ps3_input(buffer, gl_info, ps->input_reg_map, ps->baseShader.input_signature, 4124 handle_ps3_input(buffer, gl_info, ps->input_reg_map, ps->baseShader.input_signature,
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | glsl_shader.c | 4284 static void handle_ps3_input(struct wined3d_shader_buffer *buffer, function 4475 handle_ps3_input(buffer, gl_info, ps->u.ps.input_reg_map, ps->input_signature,
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