Searched refs:falloff (Results 1 - 5 of 5) sorted by relevance

/vbox/src/VBox/Devices/Graphics/vmsvga/
H A Dsvga3d_reg.h1289 float falloff; member in struct:__anon14717
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Ddevice.c1845 light->range, light->falloff, light->theta, light->phi);
1899 if (!light->falloff)
1902 * equations have the falloff resp. exponent parameter as an
1910 rho = light->theta + (light->phi - light->theta) / (2 * light->falloff);
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/vbox/libWineStub/include/wine/
H A Dwined3d.h1574 float falloff; member in struct:wined3d_light
/vbox/src/VBox/Devices/Graphics/
H A DDevVGA-SVGA3d-ogl.cpp947 0.0f, /* falloff */
6510 if (pData->falloff == 0)
6513 * falloff resp. exponent parameter as an exponent, so the spot light lighting
6521 float rho = pData->theta + (pData->phi - pData->theta) / (2 * pData->falloff);
H A DDevVGA-SVGA3d-win.cpp5082 light.Falloff = pData->falloff;

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