Searched refs:device_resource_released (Results 1 - 7 of 7) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dresource.c145 if (This->resource.device) device_resource_released(This->resource.device, iface);
H A Dwined3d_private.h1996 void device_resource_released(IWineD3DDeviceImpl *This, IWineD3DResource *resource) DECLSPEC_HIDDEN;
H A Ddevice.c7041 void device_resource_released(IWineD3DDeviceImpl *This, IWineD3DResource *resource) function
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dresource.c212 device_resource_released(resource->device, resource);
H A Dwined3d_private.h2023 void device_resource_released(struct wined3d_device *device, struct wined3d_resource *resource) DECLSPEC_HIDDEN;
H A Ddevice.c4578 /* Release after the assignment, to prevent device_resource_released()
5383 void device_resource_released(struct wined3d_device *device, struct wined3d_resource *resource) function
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dwined3d_private.h2031 void device_resource_released(IWineD3DDeviceImpl *This, IWineD3DResource *resource) DECLSPEC_HIDDEN;

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