Searched refs:d3d_info (Results 1 - 12 of 12) sorted by relevance
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | stateblock.c | 206 const struct wined3d_d3d_info *d3d_info = &object->device->adapter->d3d_info; local 210 sizeof(float) * d3d_info->limits.ps_uniform_count * 4); 214 sizeof(BOOL) * d3d_info->limits.ps_uniform_count); 218 sizeof(float) * d3d_info->limits.vs_uniform_count * 4); 222 sizeof(BOOL) * d3d_info->limits.vs_uniform_count); 226 sizeof(DWORD) * d3d_info->limits.vs_uniform_count); 230 sizeof(DWORD) * d3d_info->limits.ps_uniform_count); 342 const struct wined3d_d3d_info *d3d_info = &stateblock->device->adapter->d3d_info; local 1166 const struct wined3d_d3d_info *d3d_info = &device->adapter->d3d_info; local 1419 const struct wined3d_d3d_info *d3d_info = &device->adapter->d3d_info; local [all...] |
H A D | device.c | 352 if (((stream_info->position_transformed && !device->adapter->d3d_info.xyzrhw) 2676 const struct wined3d_d3d_info *d3d_info = &device->adapter->d3d_info; local 2684 || start_register + vector4f_count > d3d_info->limits.vs_uniform_count 2685 || start_register > d3d_info->limits.vs_uniform_count) 2713 const struct wined3d_d3d_info *d3d_info = &device->adapter->d3d_info; local 2714 int count = min(vector4f_count, d3d_info->limits.vs_uniform_count - start_register); 2788 static void device_map_fixed_function_samplers(struct wined3d_device *device, const struct wined3d_d3d_info *d3d_info) argument 2796 if (d3d_info 2830 device_map_psamplers(struct wined3d_device *device, const struct wined3d_d3d_info *d3d_info) argument 2918 const struct wined3d_d3d_info *d3d_info = &device->adapter->d3d_info; local 3148 const struct wined3d_d3d_info *d3d_info = &device->adapter->d3d_info; local 3185 const struct wined3d_d3d_info *d3d_info = &device->adapter->d3d_info; local 3645 const struct wined3d_d3d_info *d3d_info = &device->adapter->d3d_info; local 3752 const struct wined3d_d3d_info *d3d_info = &device->adapter->d3d_info; local [all...] |
H A D | arb_program_shader.c | 667 const struct wined3d_d3d_info *d3d_info = context->d3d_info; local 694 sizeof(*priv->vshader_const_dirty) * d3d_info->limits.vs_uniform_count); 695 priv->highest_dirty_vs_const = d3d_info->limits.vs_uniform_count; 698 sizeof(*priv->pshader_const_dirty) * d3d_info->limits.ps_uniform_count); 699 priv->highest_dirty_ps_const = d3d_info->limits.ps_uniform_count; 4337 const struct wined3d_d3d_info *d3d_info = &device->adapter->d3d_info; local 4360 if (!d3d_info->vs_clipping) 4362 d3d_info 4522 const struct wined3d_d3d_info *d3d_info = context->d3d_info; local 4580 const struct wined3d_d3d_info *d3d_info = context->d3d_info; local 4939 const struct wined3d_d3d_info *d3d_info = &device->adapter->d3d_info; local [all...] |
H A D | shader.c | 1658 const struct wined3d_d3d_info *d3d_info = &shader->device->adapter->d3d_info; local 1706 backend_version = d3d_info->limits.vs_version; 1709 backend_version = d3d_info->limits.gs_version; 1712 backend_version = d3d_info->limits.ps_version; 1881 const DWORD vs_uniform_count = device->adapter->d3d_info.limits.vs_uniform_count; 1950 const DWORD vs_uniform_count = device->adapter->d3d_info.limits.vs_uniform_count; 2296 const DWORD ps_uniform_count = device->adapter->d3d_info.limits.ps_uniform_count;
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H A D | drawprim.c | 127 const struct wined3d_d3d_info *d3d_info = context->d3d_info; local 128 UINT texture_stages = d3d_info->limits.ffp_blend_stages;
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H A D | directx.c | 3155 adapter->d3d_info.vs_clipping = shader_caps.wined3d_caps & WINED3D_SHADER_CAP_VS_CLIPPING; 3156 adapter->d3d_info.limits.vs_version = shader_caps.vs_version; 3157 adapter->d3d_info.limits.gs_version = shader_caps.gs_version; 3158 adapter->d3d_info.limits.ps_version = shader_caps.ps_version; 3159 adapter->d3d_info.limits.vs_uniform_count = shader_caps.vs_uniform_count; 3160 adapter->d3d_info.limits.ps_uniform_count = shader_caps.ps_uniform_count; 3163 adapter->d3d_info.xyzrhw = vertex_caps.xyzrhw; 3166 adapter->d3d_info.limits.ffp_blend_stages = fragment_caps.MaxTextureBlendStages; 3167 adapter->d3d_info.limits.ffp_textures = fragment_caps.MaxSimultaneousTextures; 3168 TRACE("Max texture stages: %u.\n", adapter->d3d_info 5017 const struct wined3d_d3d_info *d3d_info = &adapter->d3d_info; local [all...] |
H A D | ati_fragment_shader.c | 850 const struct wined3d_d3d_info *d3d_info = context->d3d_info; local 867 for (i = 0; i < d3d_info->limits.ffp_blend_stages; ++i)
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H A D | context.c | 1817 ret->d3d_info = &device->adapter->d3d_info; 2689 rt_mask &= context->d3d_info->valid_rt_mask;
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H A D | state.c | 609 if (use_vs(state) && !context->d3d_info->vs_clipping) 786 for (i = 0; i < context->d3d_info->limits.ffp_blend_stages; ++i) 3380 for (textureNo = 0; textureNo < context->d3d_info->limits.ffp_blend_stages; ++textureNo) 3755 for (i = 0; i < context->d3d_info->limits.ffp_blend_stages; ++i) 4652 if (!context->d3d_info->vs_clipping 4670 if (!context->d3d_info->vs_clipping) 5868 const struct wined3d_d3d_info *d3d_info) 5872 start = STATE_TEXTURESTAGE(d3d_info->limits.ffp_blend_stages, 0); 5880 start = STATE_TRANSFORM(WINED3D_TS_TEXTURE0 + d3d_info->limits.ffp_blend_stages); 5987 const struct wined3d_gl_info *gl_info, const struct wined3d_d3d_info *d3d_info, 5867 prune_invalid_states(struct StateEntry *state_table, const struct wined3d_gl_info *gl_info, const struct wined3d_d3d_info *d3d_info) argument 5986 compile_state_table(struct StateEntry *StateTable, APPLYSTATEFUNC **dev_multistate_funcs, const struct wined3d_gl_info *gl_info, const struct wined3d_d3d_info *d3d_info, const struct wined3d_vertex_pipe_ops *vertex, const struct fragment_pipeline *fragment, const struct StateEntryTemplate *misc) argument [all...] |
H A D | utils.c | 3183 const struct wined3d_d3d_info *d3d_info = context->d3d_info; local 3189 for (i = 0; i < d3d_info->limits.ffp_blend_stages; ++i) 3407 if (d3d_info->vs_clipping || !use_vs(state) || !state->render_states[WINED3D_RS_CLIPPING]
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H A D | buffer.c | 372 BOOL support_xyzrhw = adapter->d3d_info.xyzrhw;
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H A D | wined3d_private.h | 1116 const struct wined3d_d3d_info *d3d_info; member in struct:wined3d_context 1297 const struct wined3d_gl_info *gl_info, const struct wined3d_d3d_info *d3d_info, 1707 struct wined3d_d3d_info d3d_info; member in struct:wined3d_adapter
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