Lines Matching refs:d3d_info
3155 adapter->d3d_info.vs_clipping = shader_caps.wined3d_caps & WINED3D_SHADER_CAP_VS_CLIPPING;
3156 adapter->d3d_info.limits.vs_version = shader_caps.vs_version;
3157 adapter->d3d_info.limits.gs_version = shader_caps.gs_version;
3158 adapter->d3d_info.limits.ps_version = shader_caps.ps_version;
3159 adapter->d3d_info.limits.vs_uniform_count = shader_caps.vs_uniform_count;
3160 adapter->d3d_info.limits.ps_uniform_count = shader_caps.ps_uniform_count;
3163 adapter->d3d_info.xyzrhw = vertex_caps.xyzrhw;
3166 adapter->d3d_info.limits.ffp_blend_stages = fragment_caps.MaxTextureBlendStages;
3167 adapter->d3d_info.limits.ffp_textures = fragment_caps.MaxSimultaneousTextures;
3168 TRACE("Max texture stages: %u.\n", adapter->d3d_info.limits.ffp_blend_stages);
3248 adapter->d3d_info.valid_rt_mask = 0;
3250 adapter->d3d_info.valid_rt_mask |= (1 << i);
5017 const struct wined3d_d3d_info *d3d_info = &adapter->d3d_info;
5023 if (!d3d_info->xyzrhw)