Searched refs:cur_ps_args (Results 1 - 5 of 5) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Darb_program_shader.c273 const struct arb_ps_compile_args *cur_ps_args; member in struct:shader_arb_ctx_priv
1071 else if(ctx->cur_ps_args->super.vp_mode != vertexshader)
1184 if (ctx->cur_ps_args->super.srgb_correction)
1412 if (pshader && priv->cur_ps_args->super.np2_fixup & (1 << sampler_idx)
1496 priv->cur_ps_args->super.color_fixup[sampler_idx]);
1979 flags = priv->cur_ps_args->super.tex_transform >> reg_sampler_code * WINED3D_PSARGS_TEXTRANSFORM_SHIFT;
2054 flags = priv->cur_ps_args->super.tex_transform >> reg1 * WINED3D_PSARGS_TEXTRANSFORM_SHIFT;
2121 if ((priv->cur_ps_args->super.tex_transform >> reg_dest_code * WINED3D_PSARGS_TEXTRANSFORM_SHIFT)
2176 flags = reg < MAX_TEXTURES ? priv->cur_ps_args->super.tex_transform >> reg * WINED3D_PSARGS_TEXTRANSFORM_SHIFT : 0;
2219 flags = reg < MAX_TEXTURES ? priv->cur_ps_args
[all...]
H A Dglsl_shader.c168 const struct ps_compile_args *cur_ps_args; member in struct:shader_glsl_ctx_priv
999 const struct ps_compile_args *ps_args = ctx_priv->cur_ps_args;
1934 && (((const struct shader_glsl_ctx_priv *)ctx->backend_data)->cur_ps_args->shadow & (1 << sampler_idx));
2290 fixup = priv->cur_ps_args->color_fixup[sampler];
2292 if(priv->cur_ps_args->np2_fixup & (1 << sampler)) {
3538 DWORD flags = (priv->cur_ps_args->tex_transform >> sampler_idx * WINED3D_PSARGS_TEXTRANSFORM_SHIFT)
3587 if (priv->cur_ps_args->np2_fixup & (1 << sampler_idx))
3640 if (priv->cur_ps_args->np2_fixup & (1 << sampler_idx))
3664 && priv->cur_ps_args->np2_fixup & (1 << sampler_idx))
4003 flags = (priv->cur_ps_args
[all...]
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Darb_program_shader.c249 const struct arb_ps_compile_args *cur_ps_args; member in struct:shader_arb_ctx_priv
940 else if(ctx->cur_ps_args->super.vp_mode != vertexshader)
1044 if(ctx->cur_ps_args->super.srgb_correction && reg->idx == 0)
1050 if(ctx->cur_ps_args->super.srgb_correction) FIXME("sRGB correction on higher render targets\n");
1370 "one", "coefmul.x", priv->cur_ps_args->super.color_fixup[sampler_idx]);
1748 if(ctx->cur_ps_args->super.srgb_correction && ps->color0_mov)
1860 flags = priv->cur_ps_args->super.tex_transform >> (reg_sampler_code*WINED3D_PSARGS_TEXTRANSFORM_SHIFT);
1930 flags = priv->cur_ps_args->super.tex_transform >> (reg1 * WINED3D_PSARGS_TEXTRANSFORM_SHIFT);
2001 flags = priv->cur_ps_args->super.tex_transform >> (reg_dest_code * WINED3D_PSARGS_TEXTRANSFORM_SHIFT);
3381 priv_ctx.cur_ps_args
[all...]
H A Dglsl_shader.c147 const struct ps_compile_args *cur_ps_args; member in struct:shader_glsl_ctx_priv
1015 const struct ps_compile_args *ps_args = ctx_priv->cur_ps_args;
2030 fixup = priv->cur_ps_args->color_fixup[sampler];
2033 if (priv->cur_ps_args->np2_fixup & (1 << sampler)) {
2041 if (priv->cur_ps_args->t_mirror & (1 << sampler))
3068 DWORD flags = (priv->cur_ps_args->tex_transform >> (sampler_idx * WINED3D_PSARGS_TEXTRANSFORM_SHIFT))
3532 flags = (priv->cur_ps_args->tex_transform >> (sampler_idx * WINED3D_PSARGS_TEXTRANSFORM_SHIFT))
4173 priv_ctx.cur_ps_args = args;
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dglsl_shader.c164 const struct ps_compile_args *cur_ps_args; member in struct:shader_glsl_ctx_priv
1036 const struct ps_compile_args *ps_args = ctx_priv->cur_ps_args;
2077 fixup = priv->cur_ps_args->color_fixup[sampler];
2080 if (priv->cur_ps_args->np2_fixup & (1 << sampler)) {
2088 if (priv->cur_ps_args->t_mirror & (1 << sampler))
3191 DWORD flags = (priv->cur_ps_args->tex_transform >> (sampler_idx * WINED3D_PSARGS_TEXTRANSFORM_SHIFT))
3655 flags = (priv->cur_ps_args->tex_transform >> (sampler_idx * WINED3D_PSARGS_TEXTRANSFORM_SHIFT))
4300 priv_ctx.cur_ps_args = args;

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