Searched refs:crStateGLSLProgramCacheUniforms (Results 1 - 4 of 4) sorted by relevance
/vbox/src/VBox/GuestHost/OpenGL/include/state/ |
H A D | cr_glsl.h | 111 DECLEXPORT(void) STATE_APIENTRY crStateGLSLProgramCacheUniforms(GLuint program, GLsizei cbData, GLvoid *pData); 114 DECLEXPORT(void) STATE_APIENTRY crStateGLSLProgramCacheUniforms(GLuint program, GLsizei maxcbData, GLsizei *cbData, GLvoid *pData);
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/vbox/src/VBox/Additions/common/crOpenGL/pack/ |
H A D | packspu_glsl.c | 106 crStateGLSLProgramCacheUniforms(program, pData[0], &pData[1]);
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/vbox/src/VBox/HostServices/SharedOpenGL/crserverlib/ |
H A D | server_getshaders.c | 220 crStateGLSLProgramCacheUniforms(program, maxcbData, pLocal, (char*)&pLocal[1]);
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/vbox/src/VBox/GuestHost/OpenGL/state_tracker/ |
H A D | state_glsl.c | 832 crStateGLSLProgramCacheUniforms(GLuint program, GLsizei cbData, GLvoid *pData) function 847 crWarning("crStateGLSLProgramCacheUniforms: this shouldn't happen!"); 853 crWarning("crStateGLSLProgramCacheUniforms: data too short"); 861 //crDebug("crStateGLSLProgramCacheUniforms: %i active uniforms", pProgram->cUniforms); 868 crWarning("crStateGLSLProgramCacheUniforms: no memory"); 879 crWarning("crStateGLSLProgramCacheUniforms: out of data reading uniform %i", i); 891 crWarning("crStateGLSLProgramCacheUniforms: out of data reading uniform's name %i", i); 898 //crDebug("crStateGLSLProgramCacheUniforms: uniform[%i]=%d, %s", i, pProgram->pUniforms[i].location, pProgram->pUniforms[i].name); 988 crWarning("crStateGLSLProgramCacheUniforms: buffer too small"); 993 //crDebug("crStateGLSLProgramCacheUniforms 1006 crStateGLSLProgramCacheUniforms(GLuint program, GLsizei maxcbData, GLsizei *cbData, GLvoid *pData) function [all...] |
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