Lines Matching refs:crStateGLSLProgramCacheUniforms
832 crStateGLSLProgramCacheUniforms(GLuint program, GLsizei cbData, GLvoid *pData)
847 crWarning("crStateGLSLProgramCacheUniforms: this shouldn't happen!");
853 crWarning("crStateGLSLProgramCacheUniforms: data too short");
861 //crDebug("crStateGLSLProgramCacheUniforms: %i active uniforms", pProgram->cUniforms);
868 crWarning("crStateGLSLProgramCacheUniforms: no memory");
879 crWarning("crStateGLSLProgramCacheUniforms: out of data reading uniform %i", i);
891 crWarning("crStateGLSLProgramCacheUniforms: out of data reading uniform's name %i", i);
898 //crDebug("crStateGLSLProgramCacheUniforms: uniform[%i]=%d, %s", i, pProgram->pUniforms[i].location, pProgram->pUniforms[i].name);
988 crWarning("crStateGLSLProgramCacheUniforms: buffer too small");
993 //crDebug("crStateGLSLProgramCacheUniforms: uniform[%i]=%s.", location, pName);
1006 crStateGLSLProgramCacheUniforms(GLuint program, GLsizei maxcbData, GLsizei *cbData, GLvoid *pData)
1027 crWarning("crStateGLSLProgramCacheUniforms: buffer too small");
1034 crDebug("crStateGLSLProgramCacheUniforms: %i active uniforms", activeUniforms);
1047 crWarning("crStateGLSLProgramCacheUniforms: no memory");
1068 crDebug("crStateGLSLProgramCacheUniforms: expanding array uniform, size=%i", size);