Searched refs:context_acquire_context (Results 1 - 4 of 4) sorted by relevance
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | context.c | 1891 BOOL context_acquire_context(struct wined3d_context * context, IWineD3DSurface *target, enum ContextUsage usage, BOOL bReValidate) function 1983 if(!context_acquire_context(context, (IWineD3DSurface*)target, CTXUSAGE_RESOURCELOAD, TRUE))
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H A D | device.c | 7262 if (context_acquire_context(context, NULL, CTXUSAGE_RESOURCELOAD, TRUE)) 7292 if (context_acquire_context(context, NULL, CTXUSAGE_RESOURCELOAD, TRUE))
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H A D | wined3d_private.h | 1294 BOOL context_acquire_context(struct wined3d_context * context, IWineD3DSurface *target, enum ContextUsage usage, BOOL bReValidate) DECLSPEC_HIDDEN;
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/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | wined3d_private.h | 1322 BOOL context_acquire_context(struct wined3d_context * context, IWineD3DSurface *target, enum ContextUsage usage, BOOL bReValidate) DECLSPEC_HIDDEN;
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