Searched refs:constantsI (Results 1 - 11 of 11) sorted by relevance
/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | shader.c | 463 shader_delete_constant_list(&shader->baseShader.constantsI); 574 list_add_head(&shader->baseShader.constantsI, &lconst->entry); 1407 shader_delete_constant_list(&shader->baseShader.constantsI); 1531 list_init(&shader->baseShader.constantsI);
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H A D | glsl_shader.c | 677 ptr = list_head(&This->baseShader.constantsI); 689 ptr = list_next(&This->baseShader.constantsI, ptr); 2997 LIST_FOR_EACH_ENTRY(constant, &shader->baseShader.constantsI, local_constant, entry) { 3074 LIST_FOR_EACH_ENTRY(constant, &shader->baseShader.constantsI, local_constant, entry)
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H A D | wined3d_private.h | 3139 struct list constantsI; member in struct:IWineD3DBaseShaderClass
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | shader.c | 463 shader_delete_constant_list(&shader->baseShader.constantsI); 574 list_add_head(&shader->baseShader.constantsI, &lconst->entry); 1405 shader_delete_constant_list(&shader->baseShader.constantsI); 1529 list_init(&shader->baseShader.constantsI);
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H A D | glsl_shader.c | 660 ptr = list_head(&This->baseShader.constantsI); 672 ptr = list_next(&This->baseShader.constantsI, ptr); 2874 LIST_FOR_EACH_ENTRY(constant, &shader->baseShader.constantsI, local_constant, entry) { 2951 LIST_FOR_EACH_ENTRY(constant, &shader->baseShader.constantsI, local_constant, entry)
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H A D | arb_program_shader.c | 3239 LIST_FOR_EACH_ENTRY(constant, &This->baseShader.constantsI, local_constant, entry) 4888 LIST_FOR_EACH_ENTRY(constant, &This->baseShader.constantsI, local_constant, entry)
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H A D | wined3d_private.h | 3104 struct list constantsI; member in struct:IWineD3DBaseShaderClass
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | shader.c | 641 list_add_head(&shader->constantsI, &lconst->entry); 1510 shader_delete_constant_list(&shader->constantsI); 1684 list_init(&shader->constantsI);
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H A D | glsl_shader.c | 662 ptr = list_head(&shader->constantsI); 675 ptr = list_next(&shader->constantsI, ptr); 3320 LIST_FOR_EACH_ENTRY(constant, &shader->constantsI, struct wined3d_shader_lconst, entry) 3406 LIST_FOR_EACH_ENTRY(constant, &shader->constantsI, struct wined3d_shader_lconst, entry)
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H A D | arb_program_shader.c | 3493 LIST_FOR_EACH_ENTRY(constant, &shader->constantsI, struct wined3d_shader_lconst, entry) 5334 LIST_FOR_EACH_ENTRY(constant, &shader->constantsI, struct wined3d_shader_lconst, entry)
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H A D | wined3d_private.h | 2922 struct list constantsI; member in struct:wined3d_shader
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