Searched refs:baseVertexIndex (Results 1 - 5 of 5) sorted by relevance
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | stateblock.c | 726 || (This->baseVertexIndex != targetStateBlock->baseVertexIndex) 729 TRACE("Updating pIndexData to %p, baseVertexIndex to %d.\n", 730 targetStateBlock->pIndexData, targetStateBlock->baseVertexIndex); 735 This->baseVertexIndex = targetStateBlock->baseVertexIndex; 987 IWineD3DDevice_SetBaseVertexIndex(pDevice, This->baseVertexIndex);
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H A D | device.c | 2810 if(This->updateStateBlock->baseVertexIndex == BaseIndex) { 2815 This->updateStateBlock->baseVertexIndex = BaseIndex; 2830 *base_index = This->stateBlock->baseVertexIndex; 4795 if(This->stateBlock->loadBaseVertexIndex != This->stateBlock->baseVertexIndex) { 4796 This->stateBlock->loadBaseVertexIndex = This->stateBlock->baseVertexIndex; 4876 This->stateBlock->baseVertexIndex = 0; 4905 * its fine to change baseVertexIndex because that call is only called by ddraw which does not need 4910 This->stateBlock->baseVertexIndex = 0; 4925 * its fine to change baseVertexIndex because that call is only called by ddraw which does not need 4931 This->stateBlock->baseVertexIndex [all...] |
H A D | wined3d_private.h | 2703 INT baseVertexIndex; member in struct:IWineD3DStateBlockImpl 2704 INT loadBaseVertexIndex; /* non-indexed drawing needs 0 here, indexed baseVertexIndex */
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/d3d8/ |
H A D | device.c | 2095 static HRESULT WINAPI IDirect3DDevice8Impl_SetIndices(LPDIRECT3DDEVICE8 iface, IDirect3DIndexBuffer8* pIndexData, UINT baseVertexIndex) { argument 2100 TRACE("iface %p, buffer %p, base_vertex_idx %u.\n", iface, pIndexData, baseVertexIndex); 2109 IWineD3DDevice_SetBaseVertexIndex(This->WineD3DDevice, baseVertexIndex);
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/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | wined3d_private.h | 2738 INT baseVertexIndex; member in struct:IWineD3DStateBlockImpl 2739 INT loadBaseVertexIndex; /* non-indexed drawing needs 0 here, indexed baseVertexIndex */
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