Searched refs:apply_clamped_constant (Results 1 - 3 of 3) sorted by relevance

/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dglsl_shader.c551 static inline void apply_clamped_constant(const struct wined3d_gl_info *gl_info, GLint location, const GLfloat *data) function
576 apply_clamped_constant(gl_info, constant_locations[idx], &constants[idx * 4]);
591 apply_clamped_constant(gl_info, constant_locations[idx], &constants[idx * 4]);
606 apply_clamped_constant(gl_info, constant_locations[idx], &constants[idx * 4]);
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dglsl_shader.c534 static inline void apply_clamped_constant(const struct wined3d_gl_info *gl_info, GLint location, const GLfloat *data) function
559 apply_clamped_constant(gl_info, constant_locations[idx], &constants[idx * 4]);
574 apply_clamped_constant(gl_info, constant_locations[idx], &constants[idx * 4]);
589 apply_clamped_constant(gl_info, constant_locations[idx], &constants[idx * 4]);
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dglsl_shader.c542 static inline void apply_clamped_constant(const struct wined3d_gl_info *gl_info, GLint location, const GLfloat *data) function
567 apply_clamped_constant(gl_info, constant_locations[idx], &constants[idx * 4]);
582 apply_clamped_constant(gl_info, constant_locations[idx], &constants[idx * 4]);
597 apply_clamped_constant(gl_info, constant_locations[idx], &constants[idx * 4]);

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