Searched refs:apply_clamped_constant (Results 1 - 3 of 3) sorted by relevance
/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | glsl_shader.c | 551 static inline void apply_clamped_constant(const struct wined3d_gl_info *gl_info, GLint location, const GLfloat *data) function 576 apply_clamped_constant(gl_info, constant_locations[idx], &constants[idx * 4]); 591 apply_clamped_constant(gl_info, constant_locations[idx], &constants[idx * 4]); 606 apply_clamped_constant(gl_info, constant_locations[idx], &constants[idx * 4]);
|
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | glsl_shader.c | 534 static inline void apply_clamped_constant(const struct wined3d_gl_info *gl_info, GLint location, const GLfloat *data) function 559 apply_clamped_constant(gl_info, constant_locations[idx], &constants[idx * 4]); 574 apply_clamped_constant(gl_info, constant_locations[idx], &constants[idx * 4]); 589 apply_clamped_constant(gl_info, constant_locations[idx], &constants[idx * 4]);
|
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | glsl_shader.c | 542 static inline void apply_clamped_constant(const struct wined3d_gl_info *gl_info, GLint location, const GLfloat *data) function 567 apply_clamped_constant(gl_info, constant_locations[idx], &constants[idx * 4]); 582 apply_clamped_constant(gl_info, constant_locations[idx], &constants[idx * 4]); 597 apply_clamped_constant(gl_info, constant_locations[idx], &constants[idx * 4]);
|
Completed in 293 milliseconds