/vbox/src/VBox/GuestHost/OpenGL/state_tracker/ |
H A D | state_lighting.c | 49 l->ambient[0] = ambient_color; 57 l->ambient[1] = ambient_color; 85 l->light[i].ambient = zero_color; 86 RESET(ltb->ambient, ctx->bitid); 346 lt->ambient.r = param[0]; 347 lt->ambient.g = param[1]; 348 lt->ambient.b = param[2]; 349 lt->ambient.a = param[3]; 350 DIRTY(ltb->ambient, g->neg_bitid); 525 l->ambient[ [all...] |
H A D | state_lists.c | 659 CRSTATE_SET_MATERIAL_COLOR(lighting.ambient[0], GL_FRONT, GL_AMBIENT); 660 CRSTATE_SET_MATERIAL_COLOR(lighting.ambient[1], GL_BACK, GL_AMBIENT); 680 if (CHECKDIRTY(sb->lighting.light[i].ambient, negbitID)) 682 CRSTATE_SET_LIGHT_COLOR(lighting.light[i].ambient, GL_LIGHT0+i, GL_AMBIENT);
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H A D | state_attrib.c | 346 a->lightingStack[a->lightingStackDepth].light[i].ambient = g->lighting.light[i].ambient; 359 a->lightingStack[a->lightingStackDepth].ambient[i] = g->lighting.ambient[i]; 861 g->lighting.light[i].ambient = a->lightingStack[a->lightingStackDepth].light[i].ambient; 874 g->lighting.ambient[i] = a->lightingStack[a->lightingStackDepth].ambient[i]; 893 DIRTY(sb->lighting.light[i].ambient, g->neg_bitid);
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H A D | state_bits_globalop.h | 185 _CRSTATE_BITS_OP_SIZEOF(lighting.light[i].ambient);
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/vbox/src/VBox/GuestHost/OpenGL/include/state/ |
H A D | cr_lighting.h | 21 CRbitvalue ambient[CR_MAX_BITARRAY]; member in struct:__anon16205 41 GLcolorf ambient; member in struct:__anon16207 60 GLcolorf ambient[2]; /* material front/back */ member in struct:__anon16208
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H A D | cr_attrib.h | 134 GLcolorf ambient[2]; member in struct:__anon16154
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/vbox/src/VBox/Devices/Graphics/vmsvga/ |
H A D | svga3d_reg.h | 1285 float ambient[4]; member in struct:__anon14717 1594 float ambient[4]; member in struct:__anon14740
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/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/ |
H A D | d3dtypes.h | 503 D3DCOLORVALUE ambient; member in union:_D3DMATERIAL::__anon13339 528 D3DCOLORVALUE ambient; member in union:_D3DMATERIAL7::__anon13344
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/include/ |
H A D | d3dtypes.h | 506 D3DCOLORVALUE ambient; member in union:_D3DMATERIAL::__anon740 531 D3DCOLORVALUE ambient; member in union:_D3DMATERIAL7::__anon745
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | device.c | 1841 light->ambient.r, light->ambient.g, light->ambient.b, light->ambient.a); 2188 TRACE("ambient {%.8e, %.8e, %.8e, %.8e}\n", 2189 material->ambient.r, material->ambient.g, 2190 material->ambient.b, material->ambient.a);
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H A D | state.c | 293 TRACE("Setting ambient to (%f,%f,%f,%f)\n", col[0], col[1], col[2], col[3]); 757 TRACE("ambient {%.8e, %.8e, %.8e, %.8e}\n", 758 state->material.ambient.r, state->material.ambient.g, 759 state->material.ambient.b, state->material.ambient.a); 767 gl_info->gl_ops.gl.p_glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, (float *)&state->material.ambient); 1361 gl_info->gl_ops.gl.p_glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, (float *)&state->material.ambient); 1372 gl_info->gl_ops.gl.p_glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, (float *)&state->material.ambient); 4815 colRGBA[0] = lightInfo->OriginalParms.ambient [all...] |
H A D | glsl_shader.c | 4900 const char *diffuse, *specular, *emission, *ambient; local 4911 shader_addline(buffer, "vec3 ambient = gl_LightModel.ambient.xyz;\n"); 4917 ambient = shader_glsl_ffp_mcs(settings->ambient_source, "gl_FrontMaterial.ambient"); 4934 shader_addline(buffer, "ambient += gl_LightSource[%u].ambient.xyz / att;\n", i); 4960 shader_addline(buffer, "ambient += gl_LightSource[%u].ambient.xyz * att;\n", i); 4974 shader_addline(buffer, "ambient [all...] |
/vbox/src/VBox/Devices/Graphics/ |
H A D | DevVGA-SVGA3d-win.cpp | 4996 material.Ambient.r = pMaterial->ambient[0]; 4997 material.Ambient.g = pMaterial->ambient[1]; 4998 material.Ambient.b = pMaterial->ambient[2]; 4999 material.Ambient.a = pMaterial->ambient[3]; 5071 light.Ambient.r = pData->ambient[0]; 5072 light.Ambient.g = pData->ambient[1]; 5073 light.Ambient.b = pData->ambient[2]; 5074 light.Ambient.a = pData->ambient[3];
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H A D | DevVGA-SVGA3d-ogl.cpp | 943 { 0.0f, 0.0f, 0.0f, 0.0f }, /* ambient r,g,b,a, */ 6391 glMaterialfv(oglFace, GL_AMBIENT, pMaterial->ambient); 6443 glLightfv(GL_LIGHT0 + index, GL_AMBIENT, pData->ambient);
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/vbox/libWineStub/include/wine/ |
H A D | wined3d.h | 1570 struct wined3d_color ambient; member in struct:wined3d_light 1585 struct wined3d_color ambient; member in struct:wined3d_material
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