Searched refs:aTransformState (Results 1 - 3 of 3) sorted by relevance
/vbox/src/VBox/Devices/Graphics/ |
H A D | DevVGA-SVGA3d-shared.h | 314 for (uint32_t j = 0; j < RT_ELEMENTS(pContext->state.aTransformState); j++) 316 if (pContext->state.aTransformState[j].fValid == true) 317 vmsvga3dSetTransform(pThis, cid, (SVGA3dTransformType)j, pContext->state.aTransformState[j].matrix);
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H A D | DevVGA-SVGA3d-ogl.cpp | 685 VMSVGATRANSFORMSTATE aTransformState[SVGA3D_TRANSFORM_MAX]; member in struct:__anon13181::__anon13182 732 SSMFIELD_ENTRY( VMSVGA3DCONTEXT, state.aTransformState), 4705 pContext->state.aTransformState[type].fValid = true; 4706 memcpy(pContext->state.aTransformState[type].matrix, matrix, sizeof(pContext->state.aTransformState[type].matrix)); 4720 if (pContext->state.aTransformState[SVGA3D_TRANSFORM_WORLD].fValid) 4721 glMultMatrixf(pContext->state.aTransformState[SVGA3D_TRANSFORM_WORLD].matrix); 4753 if (pContext->state.aTransformState[SVGA3D_TRANSFORM_VIEW].fValid) 4754 glLoadMatrixf(pContext->state.aTransformState[SVGA3D_TRANSFORM_VIEW].matrix); 6439 glLoadMatrixf(pContext->state.aTransformState[SVGA3D_TRANSFORM_VIE [all...] |
H A D | DevVGA-SVGA3d-win.cpp | 275 VMSVGATRANSFORMSTATE aTransformState[SVGA3D_TRANSFORM_MAX]; member in struct:__anon13200::__anon13201 312 SSMFIELD_ENTRY( VMSVGA3DCONTEXT, state.aTransformState), 3501 pContext->state.aTransformState[type].fValid = true; 3502 memcpy(pContext->state.aTransformState[type].matrix, matrix, sizeof(pContext->state.aTransformState[type].matrix));
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