Lines Matching refs:aTransformState
685 VMSVGATRANSFORMSTATE aTransformState[SVGA3D_TRANSFORM_MAX];
732 SSMFIELD_ENTRY( VMSVGA3DCONTEXT, state.aTransformState),
4705 pContext->state.aTransformState[type].fValid = true;
4706 memcpy(pContext->state.aTransformState[type].matrix, matrix, sizeof(pContext->state.aTransformState[type].matrix));
4720 if (pContext->state.aTransformState[SVGA3D_TRANSFORM_WORLD].fValid)
4721 glMultMatrixf(pContext->state.aTransformState[SVGA3D_TRANSFORM_WORLD].matrix);
4753 if (pContext->state.aTransformState[SVGA3D_TRANSFORM_VIEW].fValid)
4754 glLoadMatrixf(pContext->state.aTransformState[SVGA3D_TRANSFORM_VIEW].matrix);
6439 glLoadMatrixf(pContext->state.aTransformState[SVGA3D_TRANSFORM_VIEW].matrix);
6644 if (pContext->state.aTransformState[SVGA3D_TRANSFORM_PROJECTION].fValid == true)
6646 vmsvga3dSetTransform(pThis, cid, SVGA3D_TRANSFORM_PROJECTION, pContext->state.aTransformState[SVGA3D_TRANSFORM_PROJECTION].matrix);