Searched refs:WINED3D_GLSL_SAMPLE_PROJECTED (Results 1 - 3 of 3) sorted by relevance

/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dglsl_shader.c63 #define WINED3D_GLSL_SAMPLE_PROJECTED 0x1 macro
1829 BOOL projected = flags & WINED3D_GLSL_SAMPLE_PROJECTED;
3196 sample_flags |= WINED3D_GLSL_SAMPLE_PROJECTED;
3211 sample_flags |= WINED3D_GLSL_SAMPLE_PROJECTED;
3214 sample_flags |= WINED3D_GLSL_SAMPLE_PROJECTED;
3221 sample_flags |= WINED3D_GLSL_SAMPLE_PROJECTED;
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dglsl_shader.c54 #define WINED3D_GLSL_SAMPLE_PROJECTED 0x1 macro
1782 BOOL projected = flags & WINED3D_GLSL_SAMPLE_PROJECTED;
3073 sample_flags |= WINED3D_GLSL_SAMPLE_PROJECTED;
3088 sample_flags |= WINED3D_GLSL_SAMPLE_PROJECTED;
3091 sample_flags |= WINED3D_GLSL_SAMPLE_PROJECTED;
3098 sample_flags |= WINED3D_GLSL_SAMPLE_PROJECTED;
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dglsl_shader.c54 #define WINED3D_GLSL_SAMPLE_PROJECTED 0x1 macro
1935 BOOL projected = flags & WINED3D_GLSL_SAMPLE_PROJECTED;
3545 sample_flags |= WINED3D_GLSL_SAMPLE_PROJECTED;
3569 sample_flags |= WINED3D_GLSL_SAMPLE_PROJECTED;
3572 sample_flags |= WINED3D_GLSL_SAMPLE_PROJECTED;
3582 sample_flags |= WINED3D_GLSL_SAMPLE_PROJECTED;

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