/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | shader_sm1.c | 283 {WINED3D_SM1_OP_ENDLOOP, 0, 0, WINED3DSIH_ENDLOOP, WINED3D_SHADER_VERSION(2,0), -1 }, 346 {WINED3D_SM1_OP_ENDLOOP, 0, 0, WINED3DSIH_ENDLOOP, WINED3D_SHADER_VERSION(3,0), -1 },
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H A D | shader_sm4.c | 131 {WINED3D_SM4_OP_ENDLOOP,WINED3DSIH_ENDLOOP, 0, 0},
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H A D | shader.c | 73 /* WINED3DSIH_ENDLOOP */ "endloop", 616 else if (ins.handler_idx == WINED3DSIH_ENDLOOP
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H A D | wined3d_private.h | 478 WINED3DSIH_ENDLOOP, enumerator in enum:WINED3D_SHADER_INSTRUCTION_HANDLER
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H A D | glsl_shader.c | 3052 if (ins->handler_idx == WINED3DSIH_ENDLOOP) 5382 /* WINED3DSIH_ENDLOOP */ shader_glsl_end,
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | shader_sm1.c | 279 {WINED3D_SM1_OP_ENDLOOP, 0, 0, WINED3DSIH_ENDLOOP, WINED3D_SHADER_VERSION(2,0), -1 }, 342 {WINED3D_SM1_OP_ENDLOOP, 0, 0, WINED3DSIH_ENDLOOP, WINED3D_SHADER_VERSION(3,0), -1 },
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H A D | shader_sm4.c | 131 {WINED3D_SM4_OP_ENDLOOP,WINED3DSIH_ENDLOOP, 0, 0},
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H A D | arb_program_shader.c | 4783 /* WINED3DSIH_ENDLOOP */ shader_hw_endloop, 5054 else if(ins->handler_idx == WINED3DSIH_ENDLOOP || ins->handler_idx == WINED3DSIH_ENDREP) 5082 if(ins->handler_idx == WINED3DSIH_ENDLOOP) 5097 if(ins->handler_idx == WINED3DSIH_ENDLOOP) 5112 if(ins->handler_idx == WINED3DSIH_ENDLOOP) 5210 if(ins->handler_idx == WINED3DSIH_ENDLOOP || ins->handler_idx == WINED3DSIH_ENDREP)
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H A D | shader.c | 73 /* WINED3DSIH_ENDLOOP */ "endloop", 616 else if (ins.handler_idx == WINED3DSIH_ENDLOOP
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H A D | wined3d_private.h | 467 WINED3DSIH_ENDLOOP, enumerator in enum:WINED3D_SHADER_INSTRUCTION_HANDLER
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H A D | glsl_shader.c | 2929 if (ins->handler_idx == WINED3DSIH_ENDLOOP) 5241 /* WINED3DSIH_ENDLOOP */ shader_glsl_end,
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | shader_sm1.c | 286 {WINED3D_SM1_OP_ENDLOOP, 0, 0, WINED3DSIH_ENDLOOP, WINED3D_SHADER_VERSION(2,0), -1 }, 349 {WINED3D_SM1_OP_ENDLOOP, 0, 0, WINED3DSIH_ENDLOOP, WINED3D_SHADER_VERSION(3,0), -1 },
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H A D | shader_sm4.c | 229 {WINED3D_SM4_OP_ENDLOOP, WINED3DSIH_ENDLOOP, "", ""},
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H A D | arb_program_shader.c | 5209 /* WINED3DSIH_ENDLOOP */ shader_hw_endloop, 5468 if (ins->handler_idx == WINED3DSIH_ENDLOOP || ins->handler_idx == WINED3DSIH_ENDREP) 5526 else if(ins->handler_idx == WINED3DSIH_ENDLOOP || ins->handler_idx == WINED3DSIH_ENDREP) 5555 if(ins->handler_idx == WINED3DSIH_ENDLOOP) 5570 if(ins->handler_idx == WINED3DSIH_ENDLOOP) 5585 if(ins->handler_idx == WINED3DSIH_ENDLOOP)
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H A D | shader.c | 87 /* WINED3DSIH_ENDLOOP */ "endloop", 827 else if (ins.handler_idx == WINED3DSIH_ENDLOOP
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H A D | wined3d_private.h | 490 WINED3DSIH_ENDLOOP, enumerator in enum:WINED3D_SHADER_INSTRUCTION_HANDLER
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H A D | glsl_shader.c | 3383 if (ins->handler_idx == WINED3DSIH_ENDLOOP) 6609 /* WINED3DSIH_ENDLOOP */ shader_glsl_end,
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