Searched refs:WINED3DGAMMARAMP (Results 1 - 12 of 12) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dswapchain_base.c189 HRESULT WINAPI IWineD3DBaseSwapChainImpl_SetGammaRamp(IWineD3DSwapChain *iface, DWORD Flags, CONST WINED3DGAMMARAMP *pRamp){
207 HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetGammaRamp(IWineD3DSwapChain *iface, WINED3DGAMMARAMP *pRamp){
H A Dwined3d_private.h2907 WINED3DGAMMARAMP orig_gamma;
2948 DWORD Flags, const WINED3DGAMMARAMP *pRamp) DECLSPEC_HIDDEN;
2950 WINED3DGAMMARAMP *pRamp) DECLSPEC_HIDDEN;
H A Ddevice.c6996 static void WINAPI IWineD3DDeviceImpl_SetGammaRamp(IWineD3DDevice * iface, UINT iSwapChain, DWORD Flags, CONST WINED3DGAMMARAMP* pRamp) {
7007 static void WINAPI IWineD3DDeviceImpl_GetGammaRamp(IWineD3DDevice *iface, UINT iSwapChain, WINED3DGAMMARAMP* pRamp) {
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/include/wine/
H A Dwined3d.idl1634 } WINED3DGAMMARAMP;
2762 [in] const WINED3DGAMMARAMP *ramp
2765 [out] WINED3DGAMMARAMP *ramp
3084 [in] const WINED3DGAMMARAMP *ramp
3088 [out] WINED3DGAMMARAMP *ramp
H A Dwined3d.h2209 } WINED3DGAMMARAMP; typedef in typeref:struct:_WINED3DGAMMARAMP
6140 const WINED3DGAMMARAMP *ramp) = 0;
6143 WINED3DGAMMARAMP *ramp) = 0;
6212 const WINED3DGAMMARAMP *ramp);
6216 WINED3DGAMMARAMP *ramp);
6339 const WINED3DGAMMARAMP *ramp);
6347 WINED3DGAMMARAMP *ramp);
7048 const WINED3DGAMMARAMP *ramp) = 0;
7052 WINED3DGAMMARAMP *ramp) = 0;
7744 const WINED3DGAMMARAMP *ram
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/vbox/src/VBox/Devices/Graphics/shaderlib/libWineStub/include/wine/
H A Dwined3d.h2211 } WINED3DGAMMARAMP; typedef in typeref:struct:_WINED3DGAMMARAMP
6159 const WINED3DGAMMARAMP *ramp) = 0;
6162 WINED3DGAMMARAMP *ramp) = 0;
6231 const WINED3DGAMMARAMP *ramp);
6235 WINED3DGAMMARAMP *ramp);
6358 const WINED3DGAMMARAMP *ramp);
6366 WINED3DGAMMARAMP *ramp);
7077 const WINED3DGAMMARAMP *ramp) = 0;
7081 WINED3DGAMMARAMP *ramp) = 0;
7795 const WINED3DGAMMARAMP *ram
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/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/wine/
H A Dwined3d.h2212 } WINED3DGAMMARAMP; typedef in typeref:struct:_WINED3DGAMMARAMP
6160 const WINED3DGAMMARAMP *ramp) = 0;
6163 WINED3DGAMMARAMP *ramp) = 0;
6232 const WINED3DGAMMARAMP *ramp);
6236 WINED3DGAMMARAMP *ramp);
6359 const WINED3DGAMMARAMP *ramp);
6367 WINED3DGAMMARAMP *ramp);
7078 const WINED3DGAMMARAMP *ramp) = 0;
7082 WINED3DGAMMARAMP *ramp) = 0;
7796 const WINED3DGAMMARAMP *ram
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/vbox/src/VBox/Devices/Graphics/shaderlib/wine/vbox/libWineStub/include/wine/
H A Dwined3d.h2211 } WINED3DGAMMARAMP; typedef in typeref:struct:_WINED3DGAMMARAMP
6159 const WINED3DGAMMARAMP *ramp) = 0;
6162 WINED3DGAMMARAMP *ramp) = 0;
6231 const WINED3DGAMMARAMP *ramp);
6235 WINED3DGAMMARAMP *ramp);
6358 const WINED3DGAMMARAMP *ramp);
6366 WINED3DGAMMARAMP *ramp);
7077 const WINED3DGAMMARAMP *ramp) = 0;
7081 WINED3DGAMMARAMP *ramp) = 0;
7795 const WINED3DGAMMARAMP *ram
[all...]
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/vbox/libWineStub/include/wine/
H A Dwined3d.h2211 } WINED3DGAMMARAMP; typedef in typeref:struct:_WINED3DGAMMARAMP
6159 const WINED3DGAMMARAMP *ramp) = 0;
6162 WINED3DGAMMARAMP *ramp) = 0;
6231 const WINED3DGAMMARAMP *ramp);
6235 WINED3DGAMMARAMP *ramp);
6358 const WINED3DGAMMARAMP *ramp);
6366 WINED3DGAMMARAMP *ramp);
7077 const WINED3DGAMMARAMP *ramp) = 0;
7081 WINED3DGAMMARAMP *ramp) = 0;
7795 const WINED3DGAMMARAMP *ram
[all...]
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dwined3d_private.h2942 WINED3DGAMMARAMP orig_gamma;
2983 DWORD Flags, const WINED3DGAMMARAMP *pRamp) DECLSPEC_HIDDEN;
2985 WINED3DGAMMARAMP *pRamp) DECLSPEC_HIDDEN;
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/d3d8/
H A Ddevice.c637 /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
639 IWineD3DDevice_SetGammaRamp(This->WineD3DDevice, 0, Flags, (CONST WINED3DGAMMARAMP *) pRamp);
648 /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
650 IWineD3DDevice_GetGammaRamp(This->WineD3DDevice, 0, (WINED3DGAMMARAMP *) pRamp);
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/d3d9/
H A Ddevice.c759 /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
761 IWineD3DDevice_SetGammaRamp(This->WineD3DDevice, iSwapChain, Flags, (CONST WINED3DGAMMARAMP *)pRamp);
770 /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
772 IWineD3DDevice_GetGammaRamp(This->WineD3DDevice, iSwapChain, (WINED3DGAMMARAMP *) pRamp);

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