Searched refs:STATE_VIEWPORT (Results 1 - 10 of 10) sorted by relevance
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | state.c | 4562 !isStateDirty(context, STATE_VIEWPORT)) { 4940 { STATE_VIEWPORT, { STATE_VIEWPORT, viewport_miscpart }, WINED3D_GL_EXT_NONE }, 5108 { STATE_VIEWPORT, { STATE_VIEWPORT, viewport_vertexpart }, WINED3D_GL_EXT_NONE }, 5714 STATE_VIEWPORT,
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H A D | context.c | 2272 Context_MarkStateDirty(context, STATE_VIEWPORT, StateTable); 2613 Context_MarkStateDirty(context, STATE_VIEWPORT, StateTable);
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H A D | wined3d_private.h | 1024 #define STATE_VIEWPORT (STATE_VSHADER + 1) macro 1025 #define STATE_IS_VIEWPORT(a) ((a) == STATE_VIEWPORT) 1027 #define STATE_VERTEXSHADERCONSTANT (STATE_VIEWPORT + 1)
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H A D | device.c | 2856 IWineD3DDeviceImpl_MarkStateDirty(This, STATE_VIEWPORT); 6227 IWineD3DDeviceImpl_MarkStateDirty(This, STATE_VIEWPORT);
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | context.c | 2317 context_invalidate_state(context, STATE_VIEWPORT); 2460 context_invalidate_state(context, STATE_VIEWPORT);
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H A D | wined3d_private.h | 1031 #define STATE_VIEWPORT (STATE_GEOMETRY_SHADER + 1) macro 1032 #define STATE_IS_VIEWPORT(a) ((a) == STATE_VIEWPORT) 1034 #define STATE_VERTEXSHADERCONSTANT (STATE_VIEWPORT + 1)
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H A D | state.c | 4627 && !isStateDirty(context, STATE_VIEWPORT)) 5069 { STATE_VIEWPORT, { STATE_VIEWPORT, viewport_miscpart }, WINED3D_GL_EXT_NONE }, 5244 { STATE_VIEWPORT, { STATE_VIEWPORT, viewport_vertexpart }, WINED3D_GL_EXT_NONE }, 5930 STATE_VIEWPORT,
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H A D | device.c | 2280 device_invalidate_state(device, STATE_VIEWPORT); 4561 device_invalidate_state(device, STATE_VIEWPORT); 5302 device_invalidate_state(device, STATE_VIEWPORT);
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H A D | glsl_shader.c | 6884 {STATE_VIEWPORT, {STATE_VIEWPORT, viewport_vertexpart }, WINED3D_GL_EXT_NONE },
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/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | wined3d_private.h | 1045 #define STATE_VIEWPORT (STATE_VSHADER + 1) macro 1046 #define STATE_IS_VIEWPORT(a) ((a) == STATE_VIEWPORT) 1048 #define STATE_VERTEXSHADERCONSTANT (STATE_VIEWPORT + 1)
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