Searched refs:STATE_MATERIAL (Results 1 - 10 of 10) sorted by relevance

/vbox/src/VBox/Additions/x11/x11include/mesa-7.2/src/mesa/shader/
H A Dprog_statevars.h48 STATE_MATERIAL = 100, /* start at 100 so small ints are seen as ints */ enumerator in enum:gl_state_index_
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Ddrawprim.c924 IWineD3DDeviceImpl_MarkStateDirty(This, STATE_MATERIAL);
H A Dwined3d_private.h1041 #define STATE_MATERIAL (STATE_CLIPPLANE(MAX_CLIPPLANES)) macro
1042 #define STATE_IS_MATERIAL(a) ((a) == STATE_MATERIAL)
1044 #define STATE_FRONTFACE (STATE_MATERIAL + 1)
H A Dstate.c5063 { STATE_MATERIAL, { STATE_RENDER(WINED3DRS_SPECULARENABLE), NULL }, WINED3D_GL_EXT_NONE },
5706 STATE_MATERIAL,
H A Ddevice.c2728 IWineD3DDeviceImpl_MarkStateDirty(This, STATE_MATERIAL);
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dwined3d_private.h1062 #define STATE_MATERIAL (STATE_CLIPPLANE(MAX_CLIPPLANES)) macro
1063 #define STATE_IS_MATERIAL(a) ((a) == STATE_MATERIAL)
1065 #define STATE_FRONTFACE (STATE_MATERIAL + 1)
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dwined3d_private.h1050 #define STATE_MATERIAL (STATE_CLIPPLANE(MAX_CLIPPLANES)) macro
1051 #define STATE_IS_MATERIAL(a) ((a) == STATE_MATERIAL)
1053 #define STATE_FRONTFACE (STATE_MATERIAL + 1)
H A Dstate.c5198 { STATE_MATERIAL, { STATE_RENDER(WINED3D_RS_SPECULARENABLE), NULL }, WINED3D_GL_EXT_NONE },
5921 STATE_MATERIAL,
H A Ddevice.c2176 device_invalidate_state(device, STATE_MATERIAL);
H A Dglsl_shader.c6838 {STATE_MATERIAL, {STATE_RENDER(WINED3D_RS_SPECULARENABLE), NULL }, WINED3D_GL_EXT_NONE },

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