Searched refs:STATE_MATERIAL (Results 1 - 10 of 10) sorted by relevance
/vbox/src/VBox/Additions/x11/x11include/mesa-7.2/src/mesa/shader/ |
H A D | prog_statevars.h | 48 STATE_MATERIAL = 100, /* start at 100 so small ints are seen as ints */ enumerator in enum:gl_state_index_
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | drawprim.c | 924 IWineD3DDeviceImpl_MarkStateDirty(This, STATE_MATERIAL);
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H A D | wined3d_private.h | 1041 #define STATE_MATERIAL (STATE_CLIPPLANE(MAX_CLIPPLANES)) macro 1042 #define STATE_IS_MATERIAL(a) ((a) == STATE_MATERIAL) 1044 #define STATE_FRONTFACE (STATE_MATERIAL + 1)
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H A D | state.c | 5063 { STATE_MATERIAL, { STATE_RENDER(WINED3DRS_SPECULARENABLE), NULL }, WINED3D_GL_EXT_NONE }, 5706 STATE_MATERIAL,
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H A D | device.c | 2728 IWineD3DDeviceImpl_MarkStateDirty(This, STATE_MATERIAL);
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/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | wined3d_private.h | 1062 #define STATE_MATERIAL (STATE_CLIPPLANE(MAX_CLIPPLANES)) macro 1063 #define STATE_IS_MATERIAL(a) ((a) == STATE_MATERIAL) 1065 #define STATE_FRONTFACE (STATE_MATERIAL + 1)
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | wined3d_private.h | 1050 #define STATE_MATERIAL (STATE_CLIPPLANE(MAX_CLIPPLANES)) macro 1051 #define STATE_IS_MATERIAL(a) ((a) == STATE_MATERIAL) 1053 #define STATE_FRONTFACE (STATE_MATERIAL + 1)
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H A D | state.c | 5198 { STATE_MATERIAL, { STATE_RENDER(WINED3D_RS_SPECULARENABLE), NULL }, WINED3D_GL_EXT_NONE }, 5921 STATE_MATERIAL,
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H A D | device.c | 2176 device_invalidate_state(device, STATE_MATERIAL);
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H A D | glsl_shader.c | 6838 {STATE_MATERIAL, {STATE_RENDER(WINED3D_RS_SPECULARENABLE), NULL }, WINED3D_GL_EXT_NONE },
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