/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | stateblock.c | 75 HeapFree(GetProcessHeap(), 0, object->pixelShaderConstantF); 76 HeapFree(GetProcessHeap(), 0, object->changed.pixelShaderConstantsF); 77 HeapFree(GetProcessHeap(), 0, object->vertexShaderConstantF); 78 HeapFree(GetProcessHeap(), 0, object->changed.vertexShaderConstantsF); 79 HeapFree(GetProcessHeap(), 0, object->contained_vs_consts_f); 80 HeapFree(GetProcessHeap(), 0, object->contained_ps_consts_f);
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H A D | winoverride.h | 23 #define HeapFree VBoxHeapFree macro
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H A D | shaderapi.c | 287 HeapFree(GetProcessHeap(), 0, This->vertexShaderConstantF); 289 HeapFree(GetProcessHeap(), 0, This->changed.vertexShaderConstantsF); 291 HeapFree(GetProcessHeap(), 0, This->pixelShaderConstantF); 293 HeapFree(GetProcessHeap(), 0, This->changed.pixelShaderConstantsF); 295 HeapFree(GetProcessHeap(), 0, This->contained_vs_consts_f); 297 HeapFree(GetProcessHeap(), 0, This->contained_ps_consts_f); 299 HeapFree(GetProcessHeap(), 0, This->vertexDecl); 300 HeapFree(GetProcessHeap(), 0, This); 329 HeapFree(GetProcessHeap(), 0, object); 363 HeapFree(GetProcessHea [all...] |
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/d3d8/ |
H A D | shader.c | 38 HeapFree(GetProcessHeap(), 0, shader); 79 HeapFree(GetProcessHeap(), 0, object); 144 HeapFree(GetProcessHeap(), 0, parent);
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H A D | vertexdeclaration.c | 329 HeapFree(GetProcessHeap(), 0, declaration->elements); 330 HeapFree(GetProcessHeap(), 0, declaration); 361 HeapFree(GetProcessHeap(), 0, wined3d_elements); 371 HeapFree(GetProcessHeap(), 0, wined3d_elements); 375 HeapFree(GetProcessHeap(), 0, declaration->elements);
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H A D | swapchain.c | 155 HeapFree(GetProcessHeap(), 0, parent); 200 HeapFree(GetProcessHeap(), 0, object);
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H A D | d3d8_main.c | 59 HeapFree(GetProcessHeap(), 0, object);
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | sampler.c | 52 HeapFree(GetProcessHeap(), 0, sampler);
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H A D | resource.c | 172 HeapFree(GetProcessHeap(), 0, resource->heapMemory); 208 HeapFree(GetProcessHeap(), 0, resource->heapMemory); 263 HeapFree(GetProcessHeap(), 0, d); 275 HeapFree(GetProcessHeap(), 0, d); 337 HeapFree(GetProcessHeap(), 0, data->ptr.data); 341 HeapFree(GetProcessHeap(), 0, data);
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H A D | view.c | 52 HeapFree(GetProcessHeap(), 0, view);
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H A D | vertexdeclaration.c | 68 HeapFree(GetProcessHeap(), 0, declaration->elements); 70 HeapFree(GetProcessHeap(), 0, declaration); 224 HeapFree(GetProcessHeap(), 0, declaration->elements); 231 HeapFree(GetProcessHeap(), 0, declaration->elements); 262 HeapFree(GetProcessHeap(), 0, object); 427 HeapFree(GetProcessHeap(), 0, elements);
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H A D | buffer.c | 206 HeapFree(GetProcessHeap(), 0, This->resource.heapMemory); 278 HeapFree(GetProcessHeap(), HEAP_ZERO_MEMORY, This->conversion_map); 393 HeapFree(GetProcessHeap(), 0, This->conversion_map); 525 HeapFree(GetProcessHeap(), 0, This->conversion_map); 647 HeapFree(GetProcessHeap(), 0, buffer->conversion_map); 673 HeapFree(GetProcessHeap(), 0, buffer->conversion_map); 678 HeapFree(GetProcessHeap(), 0, buffer->maps); 679 HeapFree(GetProcessHeap(), 0, buffer); 1113 HeapFree(GetProcessHeap(), 0, data); 1484 HeapFree(GetProcessHea [all...] |
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/d3d9/ |
H A D | d3d9_main.c | 57 HeapFree(GetProcessHeap(), 0, object); 84 HeapFree(GetProcessHeap(), 0, object);
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H A D | vertexdeclaration.c | 322 HeapFree(GetProcessHeap(), 0, declaration->elements); 323 HeapFree(GetProcessHeap(), 0, declaration); 359 HeapFree(GetProcessHeap(), 0, *wined3d_elements); 398 HeapFree(GetProcessHeap(), 0, wined3d_elements); 409 HeapFree(GetProcessHeap(), 0, wined3d_elements); 412 HeapFree(GetProcessHeap(), 0, declaration->elements); 437 HeapFree(GetProcessHeap(), 0, object);
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H A D | stateblock.c | 84 HeapFree(GetProcessHeap(), 0, stateblock);
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | resource.c | 106 HeapFree(GetProcessHeap(), 0, resource->heapMemory); 141 HeapFree(GetProcessHeap(), 0, This->resource.heapMemory); 184 HeapFree(GetProcessHeap(), 0, data); 195 HeapFree(GetProcessHeap(), 0, data); 251 HeapFree(GetProcessHeap(), 0, data->ptr.data); 255 HeapFree(GetProcessHeap(), 0, data);
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H A D | vertexdeclaration.c | 80 HeapFree(GetProcessHeap(), 0, This->elements); 82 HeapFree(GetProcessHeap(), 0, This); 252 HeapFree(GetProcessHeap(), 0, declaration->elements); 259 HeapFree(GetProcessHeap(), 0, declaration->elements);
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H A D | view.c | 78 HeapFree(GetProcessHeap(), 0, This);
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H A D | swapchain_gdi.c | 66 HeapFree(GetProcessHeap(), 0, This->backBuffer); 83 HeapFree(GetProcessHeap(), 0, This->context); 85 HeapFree(GetProcessHeap(), 0, This);
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/d3d8/ |
H A D | vertexdeclaration.c | 392 HeapFree(GetProcessHeap(), 0, declaration->elements); 393 HeapFree(GetProcessHeap(), 0, declaration); 417 HeapFree(GetProcessHeap(), 0, wined3d_elements); 428 HeapFree(GetProcessHeap(), 0, wined3d_elements); 432 HeapFree(GetProcessHeap(), 0, declaration->elements);
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H A D | vertexshader.c | 74 HeapFree(GetProcessHeap(), 0, shader); 131 HeapFree(GetProcessHeap(), 0, object);
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H A D | d3d8_main.c | 67 HeapFree( GetProcessHeap(), 0, object );
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H A D | pixelshader.c | 94 HeapFree(GetProcessHeap(), 0, parent);
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/d3d9/ |
H A D | vertexdeclaration.c | 323 HeapFree(GetProcessHeap(), 0, declaration->elements); 324 HeapFree(GetProcessHeap(), 0, declaration); 360 HeapFree(GetProcessHeap(), 0, *wined3d_elements); 399 HeapFree(GetProcessHeap(), 0, wined3d_elements); 411 HeapFree(GetProcessHeap(), 0, wined3d_elements); 414 HeapFree(GetProcessHeap(), 0, declaration->elements);
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H A D | d3d9_main.c | 61 HeapFree( GetProcessHeap(), 0, object );
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