Searched refs:GL_DIFFUSE (Results 1 - 17 of 17) sorted by relevance
/vbox/src/VBox/GuestHost/OpenGL/packer/ |
H A D | pack_materials.c | 19 case GL_DIFFUSE:
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H A D | pack_lights.c | 19 case GL_DIFFUSE:
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/vbox/src/VBox/GuestHost/OpenGL/state_tracker/ |
H A D | state_lighting.c | 164 mode != GL_DIFFUSE && 352 case GL_DIFFUSE: 466 case GL_DIFFUSE: 573 case GL_DIFFUSE : 714 case GL_DIFFUSE : 780 case GL_DIFFUSE: 863 case GL_DIFFUSE: 949 case GL_DIFFUSE: 1089 case GL_DIFFUSE:
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H A D | state_lists.c | 661 CRSTATE_SET_MATERIAL_COLOR(lighting.diffuse[0], GL_FRONT, GL_DIFFUSE); 662 CRSTATE_SET_MATERIAL_COLOR(lighting.diffuse[1], GL_BACK, GL_DIFFUSE); 687 CRSTATE_SET_LIGHT_COLOR(lighting.light[i].diffuse, GL_LIGHT0+i, GL_DIFFUSE);
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/vbox/src/VBox/HostServices/SharedOpenGL/dlm/ |
H A D | dlm_pointers.c | 96 case GL_AMBIENT: case GL_DIFFUSE: case GL_SPECULAR: case GL_POSITION: 113 case GL_AMBIENT: case GL_DIFFUSE: case GL_SPECULAR: case GL_POSITION: 258 case GL_DIFFUSE: 284 case GL_DIFFUSE:
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | drawprim.c | 903 glLightfv(GL_LIGHT0, GL_DIFFUSE, red); 910 glLightfv(GL_LIGHT1, GL_DIFFUSE, green); 917 glLightfv(GL_LIGHT2, GL_DIFFUSE, blue); 929 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, white);
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H A D | state.c | 772 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, (float*) &stateblock->material.Diffuse); 773 checkGLcall("glMaterialfv(GL_DIFFUSE)"); 1228 Parm = GL_DIFFUSE; 1277 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, (float*)&device->updateStateBlock->material.Diffuse); 1281 case GL_DIFFUSE: 1282 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, (float*)&device->updateStateBlock->material.Diffuse); 4734 glLightfv(GL_LIGHT0 + Index, GL_DIFFUSE, colRGBA);
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H A D | wined3d_gl.h | 354 #define GL_DIFFUSE 0x1201 macro
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/vbox/src/VBox/Additions/x11/x11include/mesa-7.2/src/mesa/vbo/ |
H A D | vbo_attrib_tmp.h | 452 case GL_DIFFUSE:
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/vbox/src/VBox/HostServices/SharedOpenGL/render/ |
H A D | renderspu_glx.c | 1320 render_spu.self.GetLightfv(GL_LIGHT0 + i, GL_DIFFUSE, s->LightDiffuse[i]); 1348 render_spu.self.Lightfv(GL_LIGHT0 + i, GL_DIFFUSE, s->LightDiffuse[i]);
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | state.c | 769 gl_info->gl_ops.gl.p_glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, (float *)&state->material.diffuse); 770 checkGLcall("glMaterialfv(GL_DIFFUSE)"); 1299 Parm = GL_DIFFUSE; 1362 gl_info->gl_ops.gl.p_glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, (float *)&state->material.diffuse); 1366 case GL_DIFFUSE: 1367 gl_info->gl_ops.gl.p_glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, (float *)&state->material.diffuse); 4803 gl_info->gl_ops.gl.p_glLightfv(GL_LIGHT0 + Index, GL_DIFFUSE, colRGBA);
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/vbox/src/VBox/Devices/Graphics/ |
H A D | DevVGA-SVGA3d-ogl.cpp | 6390 glMaterialfv(oglFace, GL_DIFFUSE, pMaterial->diffuse); 6441 glLightfv(GL_LIGHT0 + index, GL_DIFFUSE, pData->diffuse);
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/vbox/src/VBox/Additions/x11/x11include/MesaLib-8.0.4-GL/GL/ |
H A D | gl.h | 324 #define GL_DIFFUSE 0x1201 macro
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/vbox/src/VBox/Additions/x11/x11include/mesa-7.2/include/GL/ |
H A D | gl.h | 322 #define GL_DIFFUSE 0x1201 macro
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/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/wine/ |
H A D | wgl.h | 910 #define GL_DIFFUSE 0x1201 macro
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/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | wined3d_gl.h | 354 #define GL_DIFFUSE 0x1201 macro
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/vbox/libWineStub/include/wine/ |
H A D | wgl.h | 1044 #define GL_DIFFUSE 0x1201 macro
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