Searched refs:GL_DIFFUSE (Results 1 - 17 of 17) sorted by relevance

/vbox/src/VBox/GuestHost/OpenGL/packer/
H A Dpack_materials.c19 case GL_DIFFUSE:
H A Dpack_lights.c19 case GL_DIFFUSE:
/vbox/src/VBox/GuestHost/OpenGL/state_tracker/
H A Dstate_lighting.c164 mode != GL_DIFFUSE &&
352 case GL_DIFFUSE:
466 case GL_DIFFUSE:
573 case GL_DIFFUSE :
714 case GL_DIFFUSE :
780 case GL_DIFFUSE:
863 case GL_DIFFUSE:
949 case GL_DIFFUSE:
1089 case GL_DIFFUSE:
H A Dstate_lists.c661 CRSTATE_SET_MATERIAL_COLOR(lighting.diffuse[0], GL_FRONT, GL_DIFFUSE);
662 CRSTATE_SET_MATERIAL_COLOR(lighting.diffuse[1], GL_BACK, GL_DIFFUSE);
687 CRSTATE_SET_LIGHT_COLOR(lighting.light[i].diffuse, GL_LIGHT0+i, GL_DIFFUSE);
/vbox/src/VBox/HostServices/SharedOpenGL/dlm/
H A Ddlm_pointers.c96 case GL_AMBIENT: case GL_DIFFUSE: case GL_SPECULAR: case GL_POSITION:
113 case GL_AMBIENT: case GL_DIFFUSE: case GL_SPECULAR: case GL_POSITION:
258 case GL_DIFFUSE:
284 case GL_DIFFUSE:
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Ddrawprim.c903 glLightfv(GL_LIGHT0, GL_DIFFUSE, red);
910 glLightfv(GL_LIGHT1, GL_DIFFUSE, green);
917 glLightfv(GL_LIGHT2, GL_DIFFUSE, blue);
929 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, white);
H A Dstate.c772 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, (float*) &stateblock->material.Diffuse);
773 checkGLcall("glMaterialfv(GL_DIFFUSE)");
1228 Parm = GL_DIFFUSE;
1277 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, (float*)&device->updateStateBlock->material.Diffuse);
1281 case GL_DIFFUSE:
1282 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, (float*)&device->updateStateBlock->material.Diffuse);
4734 glLightfv(GL_LIGHT0 + Index, GL_DIFFUSE, colRGBA);
H A Dwined3d_gl.h354 #define GL_DIFFUSE 0x1201 macro
/vbox/src/VBox/Additions/x11/x11include/mesa-7.2/src/mesa/vbo/
H A Dvbo_attrib_tmp.h452 case GL_DIFFUSE:
/vbox/src/VBox/HostServices/SharedOpenGL/render/
H A Drenderspu_glx.c1320 render_spu.self.GetLightfv(GL_LIGHT0 + i, GL_DIFFUSE, s->LightDiffuse[i]);
1348 render_spu.self.Lightfv(GL_LIGHT0 + i, GL_DIFFUSE, s->LightDiffuse[i]);
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dstate.c769 gl_info->gl_ops.gl.p_glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, (float *)&state->material.diffuse);
770 checkGLcall("glMaterialfv(GL_DIFFUSE)");
1299 Parm = GL_DIFFUSE;
1362 gl_info->gl_ops.gl.p_glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, (float *)&state->material.diffuse);
1366 case GL_DIFFUSE:
1367 gl_info->gl_ops.gl.p_glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, (float *)&state->material.diffuse);
4803 gl_info->gl_ops.gl.p_glLightfv(GL_LIGHT0 + Index, GL_DIFFUSE, colRGBA);
/vbox/src/VBox/Devices/Graphics/
H A DDevVGA-SVGA3d-ogl.cpp6390 glMaterialfv(oglFace, GL_DIFFUSE, pMaterial->diffuse);
6441 glLightfv(GL_LIGHT0 + index, GL_DIFFUSE, pData->diffuse);
/vbox/src/VBox/Additions/x11/x11include/MesaLib-8.0.4-GL/GL/
H A Dgl.h324 #define GL_DIFFUSE 0x1201 macro
/vbox/src/VBox/Additions/x11/x11include/mesa-7.2/include/GL/
H A Dgl.h322 #define GL_DIFFUSE 0x1201 macro
/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/wine/
H A Dwgl.h910 #define GL_DIFFUSE 0x1201 macro
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dwined3d_gl.h354 #define GL_DIFFUSE 0x1201 macro
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/vbox/libWineStub/include/wine/
H A Dwgl.h1044 #define GL_DIFFUSE 0x1201 macro

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