Searched refs:p_y (Results 1 - 1 of 1) sorted by relevance

/inkscape/src/display/
H A Dnr-light.cpp68 double p_x, p_y, p_z; local
74 p_y = light->pointsAtY;
79 NR::convert_coord(p_x, p_y, p_z, trans);
81 S[Y_3D] = p_y - l_y;

Completed in 21 milliseconds