/inkscape/src/2geom/ |
H A D | geom.cpp | 26 * defined by the points p such that dot(n0, p) == d0 and dot(n1, p) == d1. 44 * a = n0.x d = n1.x 45 * b = n0.y e = n1.y 70 Geom::Point const &n1, double const d1, 73 double denominator = dot(Geom::rot90(n0), n1); 74 double X = n1[Geom::Y] * d0 - 76 /* X = (-d1, d0) dot (n0[Y], n1[Y]) */ 87 n1[Geom::X] * d0; 174 Geom::Point n1 = (p11 - p10).ccw(); local 175 double d1 = dot(n1,p1 69 line_intersection(Geom::Point const &n0, double const d0, Geom::Point const &n1, double const d1, Geom::Point &result) argument 198 Geom::Point n1 = (p11 - p10).ccw(); local 220 Geom::Point n1 = (p11 - p10).ccw(); local [all...] |
H A D | conicsec.cpp | 251 Point n0, n1; local 260 n1 = Point(1, b-d); 268 n1 = Point(1, b-d); 276 n1 = Point(b-d, 1); 280 Line L1 = Line::from_origin_and_vector(B0, rot90(n1));
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/inkscape/src/live_effects/ |
H A D | lpe-dynastroke.cpp | 100 Piecewise<D2<SBasis> > n1,n2; local 135 n1 = n*double(width); 136 n2 =-n1; 151 n1 = nn*double(width); 152 n2 =-n1; 160 n1 = w*n; 161 n2 = -n1; 170 // General formula: n1 = w*u with ||u||=1 and u.v = -dw/dt 175 n1 = -dw*v + ncomp*rot90(v); 176 n1 [all...] |
H A D | lpe-envelope.cpp | 87 Piecewise<D2<SBasis> > n1 = rot90(derivative(uskeleton1)); local 88 n1 = force_continuity(remove_short_cuts(n1,.1)); 172 output_y = ybis*(compose((uskeleton1),x1) + y1*compose(n1,x1) )
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/inkscape/share/extensions/ |
H A D | extrude.py | 55 for n1 in range(0, len(paths)): 56 for n2 in range(n1 + 1, len(paths)): 60 for j in range(0, min(len(pts[n1][i]), len(pts[n2][i]))): 61 comp.append([pts[n1][i][j][1][-2:], pts[n2][i][j][1][-2:]])
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H A D | bezmisc.py | 34 n1 = pow(complex((m-cmath.sqrt(n))/2),1./3) 41 n1 = -pow(-(m-math.sqrt(n))/2,1./3) 43 n1 = pow((m-math.sqrt(n))/2,1./3) 44 x1 = -1./3 * (a + m1 + n1) 45 x2 = -1./3 * (a + w1*m1 + w2*n1) 46 x3 = -1./3 * (a + w2*m1 + w1*n1)
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H A D | gcodetools.py | 1603 n1 = pow(t/2,1./3) if t>=0 else -pow(-t/2,1./3) 1606 n1 = pow(complex((m-cmath.sqrt(n))/2),1./3) 1607 x1 = -1./3 * (a + m1 + n1) 1608 x2 = -1./3 * (a + w1*m1 + w2*n1) 1609 x3 = -1./3 * (a + w2*m1 + w1*n1) 1950 n1 = s1.ccw().unit() if s1.l2()!=0 else (n0.unit()+n3.unit()).unit() 5189 """LT Find angle bisecting the normals n1 and n2 5195 Note that bisect(n1,n2) and bisect(n2,n1) give opposite sinBis2 results 5366 n1 [all...] |
/inkscape/src/2geom/numeric/ |
H A D | matrix.h | 324 Matrix(size_t n1, size_t n2) argument 326 m_rows = n1; 328 m_matrix = gsl_matrix_alloc(n1, n2); 331 Matrix(size_t n1, size_t n2, double x) argument 333 m_rows = n1; 335 m_matrix = gsl_matrix_alloc(n1, n2); 456 ConstMatrixView(const base_type & _matrix, size_t k1, size_t k2, size_t n1, size_t n2) argument 457 : m_matrix_view( gsl_matrix_const_submatrix(_matrix.get_gsl_matrix(), k1, k2, n1, n2) ) 459 m_rows = n1; 495 MatrixView(base_type & _matrix, size_t k1, size_t k2, size_t n1, size_ argument [all...] |
/inkscape/src/display/ |
H A D | nr-filter-gaussian.cpp | 296 int const n1, int const n2, IIRValue const b[N+1], double const M[N*N], 319 PT * dstimg = dest + c2*dstr2 + n1*dstr1; 322 IIRValue iplus[PC]; copy_n(srcimg + (n1-1)*sstr1, PC, iplus); 326 for ( int c1 = 0 ; c1 < n1 ; c1++ ) { 346 int c1=n1-1; 372 int const n1, int const n2, FIRValue const *const kernel, int const scr_len, int const num_threads) 395 for ( int c1 = 0 ; c1 < n1 ; c1++ ) { 431 if (c1_in >= n1) { 432 c1_in = n1 - 1; 458 while(pos + scr_len < n1 294 filter2D_IIR(PT *const dest, int const dstr1, int const dstr2, PT const *const src, int const sstr1, int const sstr2, int const n1, int const n2, IIRValue const b[N+1], double const M[N*N], IIRValue *const tmpdata[], int const num_threads) argument 370 filter2D_FIR(PT *const dst, int const dstr1, int const dstr2, PT const *const src, int const sstr1, int const sstr2, int const n1, int const n2, FIRValue const *const kernel, int const scr_len, int const num_threads) argument [all...] |
/inkscape/src/helper/ |
H A D | geom-pathstroke.cpp | 292 Geom::Point n1 = (circle1.center() - point1).normalized(); // Always points towards center local 294 Geom::Point sum_n = n1 + n2; 304 // std::cout << " norm: " << n1 << "; " << n2 << std::endl; 335 circle1 = Geom::Circle( c1 - dr*n1, r1-dr );
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/inkscape/src/ |
H A D | box3d.cpp | 605 Geom::Point n1 = (D - C).ccw(); local 606 double d1 = dot(n1,C); 632 if ((dot(A,n1) < d1) != (dot(B,n1) < d1)) {
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/inkscape/ |
H A D | buildtool.cpp | 408 int j2 = j, nj = j, n1, n2 = -1, ni, non_greedy = 0; local 418 if ((n1 = bar(re + i, step, s + j2, s_len - j2, info, bi)) > 0) { 419 j2 += n1; 421 if (re[i + step] == '+' && n1 < 0) break; 432 } while (n1 > 0); 438 if (n1 < 0 && n2 < 0 && re[i + step] == '*' && 443 DBG(("STAR/PLUS END: %d %d %d %d %d\n", j, nj, re_len - ni, n1, n2));
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