Searched refs:is_finite (Results 1 - 4 of 4) sorted by relevance

/inkscape/src/
H A Dperspective-line.cpp22 if (!persp3d_get_VP(persp, axis).is_finite()) {
H A Dproj_pt.h83 inline bool is_finite() { return pt[2] != 0; } // FIXME: Should we allow for some tolerance? function in class:Proj::Pt2
148 inline bool is_finite() { return pt[3] != 0; } // FIXME: Should we allow for some tolerance? function in class:Proj::Pt3
H A Dvanishing-point.h66 inline bool is_finite() const { function in class:Box3D::VanishingPoint
68 return persp3d_get_VP (_persp, _axis).is_finite();
H A Dvanishing-point.cpp280 if (vp.is_finite()) {
328 if (this->vps.front().is_finite()) {
361 if (!vp.is_finite() || std::find (vps.begin(), vps.end(), vp) != vps.end()) {
693 if (vp.is_finite()) {
748 if (!vp.is_finite()) {

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