Searched refs:inside_hdle_in (Results 1 - 1 of 1) sorted by relevance

/inkscape/src/live_effects/
H A Dlpe-rough-hatches.cpp488 Point inside_hdle_in; local
491 inside_hdle_in = inside + (new_hdle_in -new_pt);// + hdle_offset * double((is_top ? front_thickness : back_thickness));
494 inside_hdle_in += (pt1-pt0)/2*( double((is_top ? front_thickness : back_thickness)) / (pt1[X]-pt0[X]) );
500 //if (inside_hdle_in[X] > inside[X]) inside_hdle_in = inside;
505 res_comp_bot.appendNew<CubicBezier>(last_bot_hdle,inside_hdle_in,inside);
509 res_comp_top.appendNew<CubicBezier>(last_top_hdle,inside_hdle_in,inside);

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