Searched refs:id2 (Results 1 - 4 of 4) sorted by relevance
/inkscape/src/ |
H A D | box3d.h | 79 int box3d_pt_lies_in_PL_sector (SPBox3D const *box, Geom::Point const &pt, int id1, int id2, Box3D::Axis axis); 80 int box3d_VP_lies_in_PL_sector (SPBox3D const *box, Proj::Axis vpdir, int id1, int id2, Box3D::Axis axis);
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H A D | box3d.cpp | 1107 * \a i21 and \a id2 to the VP in direction \a axis. If the VP is infinite, we say that \a pt 1117 box3d_pt_lies_in_PL_sector (SPBox3D const *box, Geom::Point const &pt, int id1, int id2, Box3D::Axis axis) { argument 1122 Geom::Point c2(box3d_get_corner_screen(box, id2, false)); 1149 box3d_VP_lies_in_PL_sector (SPBox3D const *box, Proj::Axis vpdir, int id1, int id2, Box3D::Axis axis) { argument 1155 return box3d_pt_lies_in_PL_sector(box, persp3d_get_VP(persp, vpdir).affine(), id1, id2, axis);
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H A D | document.cpp | 1822 std::string id2 = trg->getRepr()->attribute("id"); local 1824 if( !id.compare( id2 ) ) {
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/inkscape/src/ui/dialog/ |
H A D | symbols.cpp | 715 Glib::ustring id2(id); 716 id2 = "#" + id2; 717 if( !href2.compare(id2) ) {
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