/vbox/src/VBox/Additions/x11/x11include/mesa-7.2/src/mesa/shader/slang/ |
H A D | slang_typeinfo.h | 39 * Holds complete information about vector swizzle - the <swizzle> 47 GLuint swizzle[4]; member in struct:slang_swizzle_
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | ati_fragment_shader.c | 153 static const char *debug_swizzle(GLuint swizzle) { argument 154 switch(swizzle) { 159 default: return "unknown swizzle"; 395 GLuint swizzle; local 425 swizzle = GL_SWIZZLE_STR_ATI; 427 swizzle = GL_SWIZZLE_STQ_DQ_ATI; 429 swizzle = GL_SWIZZLE_STR_DR_ATI; 432 stage + 1, stage + 1, debug_swizzle(swizzle)); 435 swizzle)); 496 swizzle [all...] |
H A D | shader.c | 850 && ins.src[i].swizzle == WINED3DSP_NOSWIZZLE) 1182 DWORD swizzle = param->swizzle; local 1222 if (swizzle != WINED3DSP_NOSWIZZLE) 1225 DWORD swizzle_x = swizzle & 0x03; 1226 DWORD swizzle_y = (swizzle >> 2) & 0x03; 1227 DWORD swizzle_z = (swizzle >> 4) & 0x03; 1228 DWORD swizzle_w = (swizzle >> 6) & 0x03;
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H A D | arb_program_shader.c | 967 /* swizzle bits fields: wwzzyyxx */ 968 DWORD swizzle = param->swizzle; local 969 DWORD swizzle_x = swizzle & 0x03; 970 DWORD swizzle_y = (swizzle >> 2) & 0x03; 971 DWORD swizzle_z = (swizzle >> 4) & 0x03; 972 DWORD swizzle_w = (swizzle >> 6) & 0x03; 974 /* If the swizzle is the default swizzle (ie, "xyzw"), we don't need to 975 * generate a swizzle strin 1720 DWORD swizzle = tmp_param.swizzle & 0xf; /* Selects .xy */ local [all...] |
H A D | glsl_shader.c | 37 * Ie, to generate a proper GLSL source swizzle, we need to take the D3D write 1752 static void shader_glsl_swizzle_to_str(const DWORD swizzle, BOOL fixup, DWORD mask, char *str) argument 1760 /* swizzle bits fields: wwzzyyxx */ 1761 if (mask & WINED3DSP_WRITEMASK_0) *str++ = swizzle_chars[swizzle & 0x03]; 1762 if (mask & WINED3DSP_WRITEMASK_1) *str++ = swizzle_chars[(swizzle >> 2) & 0x03]; 1763 if (mask & WINED3DSP_WRITEMASK_2) *str++ = swizzle_chars[(swizzle >> 4) & 0x03]; 1764 if (mask & WINED3DSP_WRITEMASK_3) *str++ = swizzle_chars[(swizzle >> 6) & 0x03]; 1774 shader_glsl_swizzle_to_str(param->swizzle, fixup, mask, swizzle_str); 1778 * Also, return the actual register name and swizzle in case the 1825 * Also, return the actual register name and swizzle i 2275 shader_glsl_gen_sample_code(const struct wined3d_shader_instruction *ins, DWORD sampler, const struct glsl_sample_function *sample_function, DWORD swizzle, const char *dx, const char *dy, const char *bias, const char *coord_reg_fmt, ...) argument 3526 DWORD mask = 0, swizzle; local 3629 DWORD swizzle = ins->src[1].swizzle; local 3659 DWORD swizzle = ins->src[1].swizzle; local [all...] |
H A D | wined3d_private.h | 683 DWORD swizzle; member in struct:wined3d_shader_src_param
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | ati_fragment_shader.c | 152 static const char *debug_swizzle(GLuint swizzle) { argument 153 switch(swizzle) { 158 default: return "unknown swizzle"; 398 GLuint swizzle; local 426 swizzle = GL_SWIZZLE_STR_ATI; 428 swizzle = GL_SWIZZLE_STQ_DQ_ATI; 430 swizzle = GL_SWIZZLE_STR_DR_ATI; 433 stage + 1, stage + 1, debug_swizzle(swizzle)); 436 swizzle)); 496 swizzle [all...] |
H A D | shader.c | 756 && src_param.swizzle == WINED3DSP_NOSWIZZLE) 1031 DWORD swizzle = param->swizzle; local 1071 if (swizzle != WINED3DSP_NOSWIZZLE) 1074 DWORD swizzle_x = swizzle & 0x03; 1075 DWORD swizzle_y = (swizzle >> 2) & 0x03; 1076 DWORD swizzle_z = (swizzle >> 4) & 0x03; 1077 DWORD swizzle_w = (swizzle >> 6) & 0x03;
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H A D | glsl_shader.c | 37 * Ie, to generate a proper GLSL source swizzle, we need to take the D3D write 1656 static void shader_glsl_swizzle_to_str(const DWORD swizzle, BOOL fixup, DWORD mask, char *str) argument 1664 /* swizzle bits fields: wwzzyyxx */ 1665 if (mask & WINED3DSP_WRITEMASK_0) *str++ = swizzle_chars[swizzle & 0x03]; 1666 if (mask & WINED3DSP_WRITEMASK_1) *str++ = swizzle_chars[(swizzle >> 2) & 0x03]; 1667 if (mask & WINED3DSP_WRITEMASK_2) *str++ = swizzle_chars[(swizzle >> 4) & 0x03]; 1668 if (mask & WINED3DSP_WRITEMASK_3) *str++ = swizzle_chars[(swizzle >> 6) & 0x03]; 1678 shader_glsl_swizzle_to_str(param->swizzle, fixup, mask, swizzle_str); 1682 * Also, return the actual register name and swizzle in case the 1700 * Also, return the actual register name and swizzle i 2013 shader_glsl_gen_sample_code(const struct wined3d_shader_instruction *ins, DWORD sampler, const glsl_sample_function_t *sample_function, DWORD swizzle, const char *dx, const char *dy, const char *bias, const char *coord_reg_fmt, ...) argument 3057 DWORD mask = 0, swizzle; local 3148 DWORD swizzle = ins->src[1].swizzle; local 3183 DWORD swizzle = ins->src[1].swizzle; local [all...] |
H A D | arb_program_shader.c | 839 /* swizzle bits fields: wwzzyyxx */ 840 DWORD swizzle = param->swizzle; local 841 DWORD swizzle_x = swizzle & 0x03; 842 DWORD swizzle_y = (swizzle >> 2) & 0x03; 843 DWORD swizzle_z = (swizzle >> 4) & 0x03; 844 DWORD swizzle_w = (swizzle >> 6) & 0x03; 846 /* If the swizzle is the default swizzle (ie, "xyzw"), we don't need to 847 * generate a swizzle strin 1606 DWORD swizzle = tmp_param.swizzle & 0xf; /* Selects .xy */ local [all...] |
H A D | wined3d_private.h | 619 DWORD swizzle; member in struct:wined3d_shader_src_param
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/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | shader.c | 756 && src_param.swizzle == WINED3DSP_NOSWIZZLE) 1031 DWORD swizzle = param->swizzle; local 1071 if (swizzle != WINED3DSP_NOSWIZZLE) 1074 DWORD swizzle_x = swizzle & 0x03; 1075 DWORD swizzle_y = (swizzle >> 2) & 0x03; 1076 DWORD swizzle_z = (swizzle >> 4) & 0x03; 1077 DWORD swizzle_w = (swizzle >> 6) & 0x03;
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H A D | glsl_shader.c | 37 * Ie, to generate a proper GLSL source swizzle, we need to take the D3D write 1703 static void shader_glsl_swizzle_to_str(const DWORD swizzle, BOOL fixup, DWORD mask, char *str) argument 1711 /* swizzle bits fields: wwzzyyxx */ 1712 if (mask & WINED3DSP_WRITEMASK_0) *str++ = swizzle_chars[swizzle & 0x03]; 1713 if (mask & WINED3DSP_WRITEMASK_1) *str++ = swizzle_chars[(swizzle >> 2) & 0x03]; 1714 if (mask & WINED3DSP_WRITEMASK_2) *str++ = swizzle_chars[(swizzle >> 4) & 0x03]; 1715 if (mask & WINED3DSP_WRITEMASK_3) *str++ = swizzle_chars[(swizzle >> 6) & 0x03]; 1725 shader_glsl_swizzle_to_str(param->swizzle, fixup, mask, swizzle_str); 1729 * Also, return the actual register name and swizzle in case the 1747 * Also, return the actual register name and swizzle i 2060 shader_glsl_gen_sample_code(const struct wined3d_shader_instruction *ins, DWORD sampler, const glsl_sample_function_t *sample_function, DWORD swizzle, const char *dx, const char *dy, const char *bias, const char *coord_reg_fmt, ...) argument 3180 DWORD mask = 0, swizzle; local 3271 DWORD swizzle = ins->src[1].swizzle; local 3306 DWORD swizzle = ins->src[1].swizzle; local [all...] |
H A D | wined3d_private.h | 630 DWORD swizzle; member in struct:wined3d_shader_src_param
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/vbox/src/VBox/Devices/Graphics/vmsvga/ |
H A D | svga3d_shaderdefs.h | 318 /* SVGA3D source swizzle */ 401 uint32_t swizzle : 8; member in struct:__anon14781::__anon14782::__anon14783
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/vbox/src/VBox/Additions/x11/x11include/xorg-server-1.5.3/ |
H A D | glapitemp.h | 5240 KEYWORD1 void KEYWORD2 NAME(PassTexCoordATI)(GLuint dst, GLuint coord, GLenum swizzle) argument 5242 DISPATCH(PassTexCoordATI, (dst, coord, swizzle), (F, "glPassTexCoordATI(%d, %d, 0x%x);\n", dst, coord, swizzle)); 5245 KEYWORD1 void KEYWORD2 NAME(SampleMapATI)(GLuint dst, GLuint interp, GLenum swizzle) argument 5247 DISPATCH(SampleMapATI, (dst, interp, swizzle), (F, "glSampleMapATI(%d, %d, 0x%x);\n", dst, interp, swizzle));
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/vbox/src/VBox/Additions/x11/x11include/xorg-server-1.6.5/ |
H A D | glapitemp.h | 5240 KEYWORD1 void KEYWORD2 NAME(PassTexCoordATI)(GLuint dst, GLuint coord, GLenum swizzle) argument 5242 DISPATCH(PassTexCoordATI, (dst, coord, swizzle), (F, "glPassTexCoordATI(%d, %d, 0x%x);\n", dst, coord, swizzle)); 5245 KEYWORD1 void KEYWORD2 NAME(SampleMapATI)(GLuint dst, GLuint interp, GLenum swizzle) argument 5247 DISPATCH(SampleMapATI, (dst, interp, swizzle), (F, "glSampleMapATI(%d, %d, 0x%x);\n", dst, interp, swizzle));
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/vbox/src/VBox/Additions/x11/x11include/xorg-server-1.7.7/ |
H A D | glapitemp.h | 5240 KEYWORD1 void KEYWORD2 NAME(PassTexCoordATI)(GLuint dst, GLuint coord, GLenum swizzle) argument 5242 DISPATCH(PassTexCoordATI, (dst, coord, swizzle), (F, "glPassTexCoordATI(%d, %d, 0x%x);\n", dst, coord, swizzle)); 5245 KEYWORD1 void KEYWORD2 NAME(SampleMapATI)(GLuint dst, GLuint interp, GLenum swizzle) argument 5247 DISPATCH(SampleMapATI, (dst, interp, swizzle), (F, "glSampleMapATI(%d, %d, 0x%x);\n", dst, interp, swizzle));
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/vbox/src/VBox/Additions/x11/x11include/xorg-server-1.8.0/ |
H A D | glapitemp.h | 5240 KEYWORD1 void KEYWORD2 NAME(PassTexCoordATI)(GLuint dst, GLuint coord, GLenum swizzle) argument 5242 DISPATCH(PassTexCoordATI, (dst, coord, swizzle), (F, "glPassTexCoordATI(%d, %d, 0x%x);\n", dst, coord, swizzle)); 5245 KEYWORD1 void KEYWORD2 NAME(SampleMapATI)(GLuint dst, GLuint interp, GLenum swizzle) argument 5247 DISPATCH(SampleMapATI, (dst, interp, swizzle), (F, "glSampleMapATI(%d, %d, 0x%x);\n", dst, interp, swizzle));
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/vbox/src/VBox/Additions/x11/x11include/xorg-server-1.9.0/ |
H A D | glapitemp.h | 5240 KEYWORD1 void KEYWORD2 NAME(PassTexCoordATI)(GLuint dst, GLuint coord, GLenum swizzle) argument 5242 DISPATCH(PassTexCoordATI, (dst, coord, swizzle), (F, "glPassTexCoordATI(%d, %d, 0x%x);\n", dst, coord, swizzle)); 5245 KEYWORD1 void KEYWORD2 NAME(SampleMapATI)(GLuint dst, GLuint interp, GLenum swizzle) argument 5247 DISPATCH(SampleMapATI, (dst, interp, swizzle), (F, "glSampleMapATI(%d, %d, 0x%x);\n", dst, interp, swizzle));
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/vbox/src/VBox/Additions/x11/x11include/xorg-server-1.10.0/ |
H A D | glapitemp.h | 5240 KEYWORD1 void KEYWORD2 NAME(PassTexCoordATI)(GLuint dst, GLuint coord, GLenum swizzle) argument 5242 DISPATCH(PassTexCoordATI, (dst, coord, swizzle), (F, "glPassTexCoordATI(%d, %d, 0x%x);\n", dst, coord, swizzle)); 5245 KEYWORD1 void KEYWORD2 NAME(SampleMapATI)(GLuint dst, GLuint interp, GLenum swizzle) argument 5247 DISPATCH(SampleMapATI, (dst, interp, swizzle), (F, "glSampleMapATI(%d, %d, 0x%x);\n", dst, interp, swizzle));
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/vbox/src/VBox/Additions/x11/x11include/mesa-7.2/src/mesa/glapi/ |
H A D | glapitemp.h | 5240 KEYWORD1 void KEYWORD2 NAME(PassTexCoordATI)(GLuint dst, GLuint coord, GLenum swizzle) argument 5242 DISPATCH(PassTexCoordATI, (dst, coord, swizzle), (F, "glPassTexCoordATI(%d, %d, 0x%x);\n", dst, coord, swizzle)); 5245 KEYWORD1 void KEYWORD2 NAME(SampleMapATI)(GLuint dst, GLuint interp, GLenum swizzle) argument 5247 DISPATCH(SampleMapATI, (dst, interp, swizzle), (F, "glSampleMapATI(%d, %d, 0x%x);\n", dst, interp, swizzle));
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